My kingdom for a 5-foot step!
Zayda quickly leaps back nearly two meters and levels his blaster pistol at Sloor, cursing in his native Rodese before pulling the trigger.
A hit, a palpable hit!
"You and me bawth," grunts the big alien. He's been trying to use the gammorean as a moving shield between himself and the Rhodian's attacks, but it hasn't had any effect at all! AND that means the frekking Karg is always between him and his target... He needs to go *down*!
Sloor swiftly kicks the big guy in the crotch, hard - armored to the nines, of frekking course! - and follows it up with a two-handed mace-slam on the other's reflexively hunched back.
"You spirks are tawgher than you look!"
<Response Karg and/or Zayda?>
[sblock=ACTIONS]I'm dreading a "yes" here, but does Zayda have Precise Shot? If not it's a miss, go with the actions described below. If so... Can I change my action for Second Wind, run at Zayda (with concurent AoO from the gammorean), Mace attack (Sloor's damage reduced to 16 instead of 20 (dropped the last die))?
Default actions: 2 Swifts to activate Mighty Swing (represented by the kick in the nads

), Mace attack vs the eldest Karg:
1d20+5=20, 3d10+7=20 damage. If his damage threshold is below 25, he moves -1 step on the Condition Track (Devastating Attack)... (Suggestion: Maybe the CT maluses (Karg 3, Zayda and maybe Karg 1 now) could be included next to the ini order for easy reference?)[/SBLOCK]
"I am curious," mildly inquires TB, surveying the situation over the flat top of their boulder.
"With your death apparently so imminent, do you have any thoughts on the possibility of an organic afterlife?"
<Response Raden?>