Hungry Like The Wolf
First Post
I don't think it is simply visceral or arbitrary. It is a matter of taste but i've gamed long enough to know what kinds of approaches to design and what kinds of mechanics I like. 4e, particularly healing surges place a serious strain for me in terms of not only believability but playability too. I actually don't like how they alter gameplay (lots of people enjoy tgem because tgey enable you to get back into the adventure quickly, but that isn't what I am after). For what it is worth I don't think my assumptions here are flawed. Others have offered alternative explanations for how healing surges could work and I just find the arguments unconvincing.
You are explaining a visceral complaint. So yes, it is completely visceral. You don't like how the mechanics alter gameplay. So what is gameplay if it is *not the feelings (enjoyment, satisfaction, frustration etc etc) we get when we interact with the game?
You can state what you think and how under-whelming our explanations are but if you don't like the feel of healing surges because they don't match the feeling of satisfaction you get from healing magics then no amount of explanation is going to be adequate for you is it?
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