Saagael
First Post
So my players just got to Pandemonium for the first time, hoping to trail some bad guys back to their hideout. Having never used this plane before, I had fun with some altered gravity antics, and decided to do a thoroughly complex encounter based on altering gravity.
The idea is that the players got to a hideout used by some pretty nasty cultists, who just kidnapped a rather important religious figure. Infiltrating the complex will be a stealth-based skill challenge, which isn't too hard. What is complex will be the encounter. Here's the location:
A huge cylindrical cavern, hundreds of feet across, and endlessly deep. In the middle of this cylindrical pit is a square metal platform where the bad guys are keeping the kidnapee. When the players get out to this platform, the villains, depending on the success or failure of the stealth skill challenge, will either be waiting or surprised.
Combat starts with the metal platform breaking apart, and forming a giant cube of metal, with the players on the inside of it. Gravity will be altered by an artifact in the very center. There will also be floating pieces of metal that move around randomly within the square.
If that wasn't mind-boggling enough, I'm tempted to make gravity shift directions every other round, randomly decided by a d6. This means players would be scrambling as the artifact begins shifting gravity so they don't fall flat on their faces. Gravity will always be pulling in the direction of one of the cube's inner faces.
Some of the characters can fly, and this would be way to showcase those that can fly/jump/climb and whatnot. It also helps that all of the PCs are melee characters, and they'll be facing flying artillery and skirmishers.
Any thoughts on this sort of fight? I use Maptools, so mapping it will be a challenge, and any ideas on that would be greatly appreciated. Thanks EnWorlders!
The idea is that the players got to a hideout used by some pretty nasty cultists, who just kidnapped a rather important religious figure. Infiltrating the complex will be a stealth-based skill challenge, which isn't too hard. What is complex will be the encounter. Here's the location:
A huge cylindrical cavern, hundreds of feet across, and endlessly deep. In the middle of this cylindrical pit is a square metal platform where the bad guys are keeping the kidnapee. When the players get out to this platform, the villains, depending on the success or failure of the stealth skill challenge, will either be waiting or surprised.
Combat starts with the metal platform breaking apart, and forming a giant cube of metal, with the players on the inside of it. Gravity will be altered by an artifact in the very center. There will also be floating pieces of metal that move around randomly within the square.
If that wasn't mind-boggling enough, I'm tempted to make gravity shift directions every other round, randomly decided by a d6. This means players would be scrambling as the artifact begins shifting gravity so they don't fall flat on their faces. Gravity will always be pulling in the direction of one of the cube's inner faces.
Some of the characters can fly, and this would be way to showcase those that can fly/jump/climb and whatnot. It also helps that all of the PCs are melee characters, and they'll be facing flying artillery and skirmishers.
Any thoughts on this sort of fight? I use Maptools, so mapping it will be a challenge, and any ideas on that would be greatly appreciated. Thanks EnWorlders!