Have you seen the
Maneuver Master?
And the
Tetori is a grapple master, but he needs errata, because many of the mentioned feats were omitted from the source book.
Yeah, I saw that, but we're only using the Core Rulebook, so that's not an option. I think it looks pretty cool, though.
Yes, this is definitely a matter of expectations. The main problem with the monk is that it is outclassed by someone else in pretty much everything it does, so there is no consensus on what its role ought to be.
See, the problem I see with this thinking is that yes, there is someone who does what the Monk does better than the Monk at INDIVIDUAL ABILITIES, except for Fast Movement. The Monk, in my opinion, puts all of these middling abilities into a pretty good package. Fast Movement, good saves, decent to good combat ability and damage (my Monk now does 1d10 per attack with FoB, compared to the Barbarian's 2d6 with his greatsword), special abilities with the Ki Pool...I think the Monk is a fun class to play, as long as you don't try to play him as a Fighter, which I think is what a lot of people try to do.
Who says that it would ever be taken away? As a melee class, monks get worse and worse as they level up already. Making move + attack a Ki power would be a very minor boost that would at least clarify the monk's role as an anti-caster melee type (which, frankly, is still not a great role). Giving monks the ability to make a full attack after a move action, as a 1st-level, always on class ability would not, IMO, overpower the class. It would merely make it a reasonable alternative to the other melee classes.
Sorry. You mentioned having move + FoB be an 'always-on ability at low levels,' so I assumed there was something you were going to exchange it with when you determined that the Monk was no longer 'low level.'
See I wouldn't mind that being a Ki ability, because in my opinion, there has to be a tradeoff. Something like 'At the cost of one Ki point, if you move less than your full movement rate, you can use Flurry of Blows as an attack action.' Granted, you'd have to wait until 4th level to use it, but by that point, your FoB attack progression is +2/+2, so you have a decent chance of hitting.
Here's a question: If you give this as a 1st-level ability, but the problems (that I've read, anyway) is the 'horrible attack progression' and 'MADness' of the Monk, then what difference would this make? At 1st level, the Monk's FoB progression is -1/-1, you actually have a better chance to hit
not using FoB, since your BAB at 1st level is +0. So, unless you have a +1 (or better) Monk weapon at 1st and 2nd level to make up for the -2 due to Two Weapon Fighting, using the single attack makes more sense, at least to me.
To me the area of monk that needs expanded upon is Ki. Ki is the aspect that monk is that other classes are not, so Ki needs to be expanded upon to better cement the role of this class.
I'm looking at ways to create a list of ki powers that monks and other ki classes can choose from, rather than getting a defined ki power provided in class (as it is in existing rules) - note: with the existence of Ninja, there are now other classes than monk with ki powers.
I would love to see that list. Since our group is just using the Core Rulebook (for now), hopefully it would be something that we could include at a later time.
I never expected monk to compete with fighter, barbarian and ranger, and why anyone else does, I have no idea. Monks are not the martial characters that frontline classes are. Look at the monk's abilities - fast movement. This alone means that monks are better off as skirmishers, not frontline fighters. I had great results with: Dodge, Mobility, Spring Attack - using my fast movement to be 30' away, move in close, strike and back off and never being hit by AoO. In fact in one fight, due to good saves, the monk was the only one that didn't get repulsed by a divine baddie, and eventually killed the villain alone, using spring attack strikes alone.
One thing I've heard is that you should NEVER take Spring Attack because you only get one attack with it. I like seeing examples of how things can be used that 'everyone' hates because it's (theoretically) 'suboptimal.'
I like monks, and think if played smart tactically and given some more options can still make a great character choice, but don't expect them to outfight a fighter or barbarian ever - that's not their job and never have been.
This right here. If you go into playing the Monk class like a Fighter, Barbarian, or Paladin, all front line, heavy damage dealing classes, then you're going to be disappointed.
Although I haven't done it yet, my next monk character, I want to take Spider Walk and Cloud Walk feats from the APG, as I think a monk (tweaked) would make a better ninja than the ninja class. Walking up walls, on ceilings and air walking for infiltration are great concepts for a ninja, and these feats are only accessable to monks, not ninja.
Yeah, I was noticing that too, when I was going through the APG and it didn't make any sense. Granted, I haven't played anything out of the APG yet, so I have no in-game experience, but yeah...that made no sense.