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New Arcanis RPG - has anyone played it?

Joakar

First Post
Hey Enworlders,

I'm thinking of buying this game: Arcanis RPG, the World of Shattered Empires, but I'm still not sure (the shipping and everything is quite expensive), so I come to ask if anyone has played this game and can tell me more about it.

I've read a couple of reviews and introductions to its rules and it looks really really cool, but if anyone can share some experience with it I would be grateful.

Here are the reviews, in case you haven't seen them:

Arcanis: The World of Shattered Empires | Play Unplugged

http://gettingmyheadonstraight.blogspot.com/2011/07/full-review-of-mechanics-and-crunch-of.html
 
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I've only had a chance to read through it so far, so I can't attest to how well it plays. It looks like a decent game, though. The setting is great, that I can say for sure from the reading. Very pretty book, as well.
 

I have the game but haven't had the opportunity to play it neither.

It's a great book and pretty as well. The setting is very rich, though I think it's a bit unfortunate they didn't include a map. This is remedied by providing the d20 Codex Arcanis for free (on rpgnow fx) untill they release the setting book.

The system makes it possible to make a vast number of different characters, and the combat system with the tick based clock seems very tactical and fun at the same time.

Right now my gaming group don't get to play much, but Arcanis is on my shortlist for the next game once our current campaign ends - and that is high praise indeed!
 

The Paradigm website has some free adventures available for download. I'm wondering if anyone has read those and what they think of them.
 


Is there a rules demo or quick start guide, something that we could look at the basic features of the system?

I always like looking a new system.
 

I played the Free RPG Day quickstart module and thought it was a pretty good system. The basic die rolling mechanic was very simple to grasp. The combat system is such that each action has a speed incorporated into it. So your turn in the initiative order changes based on what speed attack you used last (and what speed attacks the rest of the combatants used). It is a novel concept and creates unique decisions in combat (one slow, mighty swing with a maul vs. many light jabs with a dagger) but it is more cumbersome than a static initiative order and I could see it being a pain in the neck for the GM and slow the game as a whole. (Although that's a gut reaction without having multiple sessions under our belt.)
 


Because of this thread, I looked at the two reviews posted, then ran right down to my FLGS and bought it.

Looking back to, oh, 3 hours ago, I likely _shouldnt_ have just bought it, since I have to convince my group to play with me, but Ive been SCOURING these forums looking for hints of a good, non-D&D title that had crunch (I LOVE Alpha Omega for a sci-fi setting but wanted something similar for fantasy).

My initial read-through has me quite hopeful. The only negative is that the system is so intristically tied into its own background fluff to the point that armor and weapon proficiencies, etc, relate to where you are from, but I imagine that could be house-ruled to fit a land of our own device quite easily.

Thanks for the tip!

Kealios from San Jose, CA
 

I'm just glad to see the poor d12 get some love... even if it is just as an initiative tracker!

D12_Cries.jpg
 

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