AeroDm
First Post
Well, there's no reason that the narrative attributes like "stout" have to port over. If I want the ability bundle of dwarf but the description of a 6-foot-6 desert nomad, that really doesn't break the game. It certainly distorts the traditional flavor of the dwarf, but if the game was balanced with that character described as short, stout, and underground, it should remain balanced when that character is described as something else.
My main point was that we need to understand why racial diversity is desired. If it is for the joy of variety, then you can never have enough. If (more likely) it is to acquire bundles of power that have everything you want for your character, then the "problem" of racial diversity is that it undermines the integrity of the world because races come with expectations of culture, appearance, and so on. If that's the case, why not just drop the narrative aspect that is causing all the trouble? For some campaigns I'm sure that'd be heresy, but in other campaigns folks are met with the very annoying task of rationalizing how in a stereotypical fantasy world a half-demon, a rock-person, a robot-person, and a human walk into a bar looking for work.
My main point was that we need to understand why racial diversity is desired. If it is for the joy of variety, then you can never have enough. If (more likely) it is to acquire bundles of power that have everything you want for your character, then the "problem" of racial diversity is that it undermines the integrity of the world because races come with expectations of culture, appearance, and so on. If that's the case, why not just drop the narrative aspect that is causing all the trouble? For some campaigns I'm sure that'd be heresy, but in other campaigns folks are met with the very annoying task of rationalizing how in a stereotypical fantasy world a half-demon, a rock-person, a robot-person, and a human walk into a bar looking for work.