Mark CMG
Creative Mountain Games
So, actually, yes, there is a rule that specifically says that the NPC will not run away.
I'm not seeing anything in what you quoted that says the NPC cannot run away.
So, actually, yes, there is a rule that specifically says that the NPC will not run away.
Here are the exact rules:
The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward. After this time, the target’s default attitude toward you shifts to unfriendly (or, if normally unfriendly, to hostile).
So, actually, yes, there is a rule that specifically says that the NPC will not run away. That the NPC actually cannot do what happened in this situation.
Now, the DM is certainly entitled to change the rules. I'm not saying that he's not. But, that's exactly what he did here - change the rules. I know that as a player, I would never try to take prisoners again after this event. It's just not worth it.
I'm not seeing anything in what you quoted that says the NPC cannot run away.
I'm not seeing anything in what you quoted that says the NPC cannot run away.
tomBitonti said:We had a player, while sneaking up to an altar invisibly, give a medusa the finger ... and they said "I look up and give the medusa the finger." And promptly failed their save, leaving them invisible and turned to stone on the altar, and leaving a huge hole in an elaborate plan.
What part of "The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward." is difficult to understand? The effect in this case is that the target treats you as friendly for the duration.
What part of "The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward." is difficult to understand? The effect in this case is that the target treats you as friendly for the duration.
He's not indifferent. He's FRIENDLY.