MGibster
Legend
For me it's just largely dependent on the setting. If I were playing a patrician or an equite in ancient Rome I'd expect my character has slaves in their household. When I play Vampire I expect to do very bad things to people in order to get their sweet, sweet blood.In my case it depends on how fundamentally off-putting I find the specific views. I connect with a character a bit much to be able to do extended play of someone who's attitudes I find outright repulsive.
But I feel as though I've put too much emphasis on characters who do bad things we would never do. What about character who fundamentally view the world differently from you? I'm an atheist, but I have no problem playing a religious character in a fantasy game or even a game set in the modern age. I love Call of Cthulhu, where the more you know about the truth of the universe means the less sanity you have, but in real life I certainly don't believe learning about the true nature of the universe leads to sanity.
Yeah, there's certainly a utilitarian argument to be made by players. The first session of my Night's Black Agents campaign is memorable for all. A few of the PCs captured a guy in a warehouse where they wrapped him shipping plastic, shot him in the knee cap, and spent some time torturing him to get information. One player was playing a former Mossad agent and the other was a former CIA agent and they did this on thier own accord with no prompting from me.I have found that player resistance to more unsavory tactics fades very quickly when rewards and/or advantage come into play.