Yeah, this is a tough one. Producing an encounter built around making a deal with the devil - a super intelligent devil - is hard because players know the tropes. They have to be willing participants to go along with the fiction behind the monster.Probably devils, because I don’t think I can act them as being so smoothly manipulative, convincing, and superficially charming that it overcomes the fact that they’re covered in scales, spikes, horns, and constantly on fire.
I think my preferred solution is that their scary look is their “war face” that they put on when the time for being subtle is past.Yeah, this is a tough one. Producing an encounter built around making a deal with the devil - a super intelligent devil - is hard because players know the tropes. They have to be willing participants to go along with the fiction behind the monster.
Agreed - they work best for me when they’re disguised as something else.I think my preferred solution is that their scary look is their “war face” that they put on when the time for being subtle is past.
This is excellent! It actually feels like a direct answer to the thread’s core question. "How do you run any kind of monster?" Give it a need. That breakdown of Maslow into d6 tiers is genius! It's clean, intuitive, and instantly usable at the table. Whether it’s a sentient ooze craving safety or a dragon chasing recognition, anchoring a creature to a need gives you a roleplaying spine on the spot. I love how it shifts the question from “How do I act like this monster?” to “What does it want?” That’s where the real character shows up. I know you said this earlier, but this puts your previous comment in better perspective. Honestly, it’s a masterclass disguised as a table. and it deserves a spot in every GM’s guide. It’s accessible to GMs of any experience level or cognitive style. I doff my cap to you, good sir!I took Maslow's Hierarchy of Needs and made a list of 30 needs...
Glad you like it but don't give me too much credit. I lifted them straight from that pic of the pyramid in the linked article. I moved clothing up one tier and split a later one into two to make it fit. Slapping some dice to it seemed like the obvious way to go.This is excellent! It actually feels like a direct answer to the thread’s core question. "How do you run any kind of monster?" Give it a need. That breakdown of Maslow into d6 tiers is genius! It's clean, intuitive, and instantly usable at the table. Whether it’s a sentient ooze craving safety or a dragon chasing recognition, anchoring a creature to a need gives you a roleplaying spine on the spot. I love how it shifts the question from “How do I act like this monster?” to “What does it want?” That’s where the real character shows up. I know you said this earlier, but this puts your previous comment in better perspective. Honestly, it’s a masterclass disguised as a table. and it deserves a spot in every GM’s guide. It’s accessible to GMs of any experience level or cognitive style. I doff my cap to you, good sir!
I think of the smooth talking deal making manipulators as the arch devils. Most rank and file MM devils are the legions of hell, lawful order-taking soldiers of different types.Probably devils, because I don’t think I can act them as being so smoothly manipulative, convincing, and superficially charming that it overcomes the fact that they’re covered in scales, spikes, horns, and constantly on fire.
I totally get that. A single level of wizard or sorcerer could get them an Alter Self or Change Self type of spell to make it easier without making them overly powerful. I loved the way Dicefreaks' The Gates of Hell portrayed devils.Probably devils, because I don’t think I can act them as being so smoothly manipulative, convincing, and superficially charming that it overcomes the fact that they’re covered in scales, spikes, horns, and constantly on fire.