Imagine That TTRPG
M. A. Hayes
I’ve definitely felt that sameness too, especially early on. they can all start to feel like variations on mean and green with weapons. Over time, I ended up creating full nations and distinct cultures for each: hobgoblins with martial academies and rigid diplomatic codes, kobolds who view engineering ambushes as religious expression, orcs with honor-bound nomadic traditions, and so on. I still use tribal variants elsewhere in the world, but now each group has their own internal logic and voice. It helped me keep warlords from feeling like generic bosses, and made even small encounters feel like a peek into a larger, living culture. But yeah, it definitely took work to break the mold. Ogres and trolls can feel the same, too, minus the regeneration. I bet you have fun with that hyena laugh, though. XD I think most of us do. Most of my orcs sound like the ones from Warcraft II lol! “Lok’tar!”For me, it’s orcs and goblins and hobgoblins and bugbears and kobolds. Because they’re pretty much the same archetype all around for me. Most of the time it’s not really a problem because they’re minions. But occasionally I’m portraying some sort of orc or hobgoblin warlord and they’re all just one note to me.