Converting Forgotten Realms monsters


log in or register to remove this ad

Doesn't leave them with much unless they're martial types to start with.

Ah well. Anything else we can do to make these interesting, or does this seem like it?
 

Doesn't leave them with much unless they're martial types to start with.

Ah well. Anything else we can do to make these interesting, or does this seem like it?

That seems about it for the special abilities, we just need to figure out the numbers and add some flavour text.
 

Well, "turned as mummies" should mean no turn resistance, but we went with +2 for the lessers. I'd stick to that, I think.

I'd give it +3 natural armor, since the original AC is one worse than the lesser version.

Let's leave mental stats the same, but bump Str and Dex. The question is how much.
 







Remove ads

Top