I must admit that the two guards quote cased a double take for me. One of the best 'encounters' I have had the priveldge to game in was the guards at the gate of the keep on the border lands.
I almost thought that 'encounter' was almost iconic. I must have been wrong.
After a period of being intensely angry at how WotC nuclear-bombed the Forgotten Realms, reading words like this from Wyatt, and then hearing the uppity marketing messages of "4E is better in ways you can't possibly imagine, it's more fun than any previous edition... awesome, awesome, awesome!", I finally came to the conclusion that WotC was making a game that catered to their in-house tastes rather than anything that the community was begging for. The drastic gutting of the Realms? Primarily to make things easier for their in-house authors....I think that Wyatt, more than any other, was the source of the 'bad-wrong-fun' description that a lot of folks felt that WotC was trying to place on 3.X.
And I will be honest - I think that he said exactly what he wanted to say. He said the same things too many times for it to be otherwise - that he really did view 4e as being all about the combat encounter.
He was trying to limit the game to those things that 4e does handle well, and trying to play down what it did not handle well. He was not misplacing nuances, he was trying to tear down 3.X in the hopes that by doing so he would promote 4e. If so, then he was very wrong.
Mind, 4e itself would likely have turned off some of those same people that were angered by his statements, but adding what many saw, and still see, as needless insults really did not help matters. Insulting your customer base is not the best way to start things off.
And I think that there is little doubt that folks are using 4e for things far beyond just combat encounters, those statements weren't necessary. He would have been better served showing how those things can be done with 4e than by saying that they 'aren't fun' and that you were better off just not doing them.
Yet Mr. Baker is leaving and Mr. Wyatt is still there....
The Auld Grump, but at the rate WotC goes through people....
Do Monte's ramblings worry anyone else? The noises coming out of WoTC about 5E seem to me to be just as confused and off base as some of the stuff that was said during the pre4E era,
You said a lot. And I really don't have any dispute with what you said here.There is a well-known approach to RPG design and play that focuses on the situation as the focus of play, and that relies on (by traditional D&D standards) fairly robust scene framing as part of that.
<snip a bunch of stuff>
OK, shrug.Of course, and I didn't write anything to the contrary.
It isn't about "mature". It is about making value judgments.I beg to differ somewhat. They had an effect, indeed, as any written word read by someone has. But to tell that they would have the effect to actually drive away people from 4e? Come on, guys. I expect roleplayers to be mature enough to evaluate the written word and decide what to use for their own game.
That this is all a red herring?So what? I feel free to run and play a 4e game different from the scenario James prescribes in these sentences. I don't feel obliged to remove roleplaying from th equation, though I have to admit that we have preempted the removal of shopping list gaming a long time before those words were typed.
But I felt free to run and play the original AD&D game completely different from what Gary Gygax envisioned and hinted at in many places. Frankly, we did give a damn about all that "official" remarks, the insinuations that to play non-official was bad.
Pray tell me, where's the difference?
Ok, so you agree that other see it differently.I fail to see a debacle, but it doesn't give me a headache to see other people seeing it differently. Fine that you find my stance funny, maybe I can give aou a laugh with my reply.![]()
I beg to differ somewhat. They had an effect, indeed, as any written word read by someone has. But to tell that they would have the effect to actually drive away people from 4e? Come on, guys. I expect roleplayers to be mature enough to evaluate the written word and decide what to use for their own game.
It's interesting to me because Wyatt, old hat that he is, probably doesn't follow this advice in his own games. I've got every confidence that he's quite the fine DM. And, the paragraph comes from the core of a good idea (namely, you don't have to spend time on things your group doesn't like).
Pemerton I don't disagree 4e can be played tgat way and I like GMing situationally as defined by Clash Bowley but I really think you are reaching here. He says point blank an encounter with two guards isn't fun. Doesn't qualify the statement at all. The big problem I have with the advice is it fails to acknowledge and describe the range of styles out there. It settles on a narrow approach to the game. Personally I think Wyatts words stand as some of the worst ever written for D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.