I think that Wyatt, more than any other, was the source of the 'bad-wrong-fun' description that a lot of folks felt that WotC was trying to place on 3.X.
And I will be honest - I think that he said exactly what he wanted to say. He said the same things too many times for it to be otherwise - that he really did view 4e as being all about the combat encounter.
billd91 said:you don't know how much of what made it on the printed page was modified by an editor nor how much of it was the corporate policy rather than what an individual author wanted to say.
As far as I know, "D&D is a game about slaying horrible monsters, not a game about traipsing off through fairy rings and interacting with the little people" is not from Worlds and Monsters. I think it is from Races and Classes.he wrote some of the most...polemical...words in 4e.
Words like...
Do we have any evidence for this? After all, this is the same ruleset that, in the PHB, defines "encounter" as both combat and non-combat, and in the DMG has a chapter on non-combat encounters.the paragraph comes from the core of a good idea (namely, you don't have to spend time on things your group doesn't like).
But to any newbie DM encountering that paragraph, it's like he's saying that the only thing worth doing in D&D is a linear chain of combat encounters.
Not everyone who prefers a character-driven, story-heavy game was turned off by Wyatt's comments. To me, they suggested that the focus of the game is primarily the situation (encounter), rather than exploration of the GM's imaginary world. That's an approach to RPGing that is completely orthogonal to combat vs non-combat, and to "gamey" styles of play.Wyatt's statement was a major turn off for anyone who prefered less combat and gamey styles of play.
Really???!!!???Not everyone who prefers a character-driven, story-heavy game was turned off by Wyatt's comments. To me, they suggested that the focus of the game is primarily the situation (encounter), rather than exploration of the GM's imaginary world. That's an approach to RPGing that is completely orthogonal to combat vs non-combat, and to "gamey" styles of play.
James wrote those words. That is fact, not theory.
They had the described effect all on their own. No conspiracy support was needed.
You can debate intent all you want. But, frankly, in the context of "who has WotC kept so far", the best case scenario is that they kept a guy who meant something different than what he said but both did an amazingly poor job of saying what he meant and ALSO didn't have the awareness to realize what the words actually meant when presented on their own. The worst case scenario is that he actually meant it.
Either way, if someone wants to not only try to say that debacle was not a problem but go further and try to point the finger at those who honestly observe that it happened, then that is just funny.

There is a well-known approach to RPG design and play that focuses on the situation as the focus of play, and that relies on (by traditional D&D standards) fairly robust scene framing as part of that.But can you explain how this is the obvious intent of the words in question as you read them?
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I think your interpretation here is rather orthogonal to a simple reading of the words as stated.
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But setting aside game loyalty, these was just a really weak statement.
Need you ask (madness is never far away in my case).
Seriously though, just because he worked on 4E does not mean Baker backed every single thing it represents; I blame Mearls, Wyatt and Slavisek for the problems in the 'design philosophy' of 4E that turned me off it.
Baker did so many good things in the 3.5E era that he is excused in my book.
Oh and sorry for starting the corporate greed firestorm Umbran.
Ye gods, reading those made me growl again, just like the first time....He had me hating 4e even before it hit the shelves...
The Auld Grump, not freshly dead, neither, things was a movin' under the fur....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.