Hussar
Legend
One of my players once insulted a skeleton so hard it died.
Heh, I do have some sympathy for this. Bards drive me nuts.
One of my players once insulted a skeleton so hard it died.
Totally agree. I just don't believe D&D needs to be one of them.
Right again. A fractured player base is inevitable at this point. This is why I think the designers should pick a direction and commit completely to it.
A design that tries to capture both sides of the coin will more than likely be seen as too nebulous and unfocused by fans of both playstyles.
The thing is, if they decide to go the indie storytelling route, what about the future? That style might be popular with a lot of folks right now but suppose some new style becomes all the rage with the indie crowd in the next 10-15 years. Will D&D abandon thier storytelling fans to pursue the latest trends in the industry to better fit in with all the cool kids?
That road leads to a loss of brand identity.
Well 4E did change the genre from fantasy to supers so why wouldn't everyone want to be a mutant?
Not being a mutant in 4E is like playing Jimmy Olsen in DC Heroes game.
As I see it, in 3E, "extraordinary," "supernatural," and "spell-like" are three different classes of "fantastic ability." They represent places where the fantasy world explicitly deviates from the real one. The only difference is in how they interact with other abilities.
Anti-magic shell will shut down a dragon's breath but not a monk's slow fall. That doesn't mean the monk's slow fall is a normal, mundane ability that someone in real life could do. It just means it's not in the category of stuff that's affected by anti-magic shell. There is a vague sense that extraordinary abilities are "mundane turned up to eleven," but that isn't a universal rule.
Also, citing monk abilities as examples of martial classes getting to do "magicky" stuff isn't quite fair, since monk is not a martial class.
Personally, probably because 3.X says (Ex) abilities can break the laws of physics, and thus are not necessarily entirely mundane. The Warlord seems to be defended as mundanely inspiring people. If he was literally breaking the laws of physics to heal actual injuries, I think there'd be less objections (though there'd definitely be some objections to that style of healer).Which, like others here, makes me kind of wonder why Martial healing in 4e causes such consternation when it was virtually absent in criticisms of 3e.
Which raises another interesting point, at least with respect to this discussion: when everyone has a different concept of "realism" (insofar as it applies to a universe where magic exists and the laws of physics are different enough to allow "non-magical" feats and creatures that would not be possible in our world) whose version of "realism" should be nodded to?
I don't agree with the last sentence. Turn-by-turn initiative isn't just an abstraction. And even if it were, there would be no inherent reason to treat the action economy as a PC rather than a player resource.Deciding to treat it as a PC resource or player resource is not entirely in the player's hands. If it takes up a PC's turn, it's a PC resource, as is the action economy. Abstracting the actions a character can take into manageable operational bits doesn't take it away from a PC resource nor force viewing the world in stop-motion.
But this isn't what Vicious Mockery has to be. If you read some traditional myths or fairy tales, Vicious Mockery - denouncing a person, or their lineage, or their honour, or their existence - and this having a real effect, is more verisimilitudinous than fireball or magic missile.And then the door bursts open and 4 men enter. The skeletons animate. Combat ensues. And the bard summons magic to viciously cry out "Ni! You stupid bag of bones -- you're dead! You don't deserve the spark of life!"
Is this meant to mean that it's an objection to a fantasy RPG ruleset that it tends to produce fiction with a certain mythical dream quality?myths have a certain mythical dream quality that is rarely duplicated in D&D and certainly not with internal consistency.
This is one way to design an RPG, but my point is that it's only one way, and a designer (like Monte) who assumes it is the only way will miss (or misunderstand) important features of 4e.The rules are there as a support structure to help the DM and the players agree on how events in the game universe play out.
This seems to imply, then, that "anti-magic" in 3E is as misdescribed as "healing" in 4e. Is that right?Anti-magic shell will shut down a dragon's breath but not a monk's slow fall. That doesn't mean the monk's slow fall is a normal, mundane ability that someone in real life could do. It just means it's not in the category of stuff that's affected by anti-magic shell.
But that's fine. In 4e, the answer is "Play a fighter and take Passing Attack, Come and Get It, Footwork Lure, etc".In my ideal world, players should not say, "I have a fighter with Come and Get It. How do I describe this in the game world?" They should say, "I have a big guy with a sword, who likes to bait opponents into traps. What class and powers do I use to describe him in the rules?"
The consequence of this is that someone who is in love with a wizard can have an inspiring dream of that person, but not someone who is in love with a fighter, or an ordinary person. In my view, that is breaks the verisimilitude of fantasy.The inspiring dream should be psionic or arcane or even divine.
The first scene can be handled via magic easier than through non-magical descriptions, even in earlier versions of the game.
Yes. That is what page 42 is for. Diplomacy in lieu of Healing, but the DC would have to be higher, and perhaps also some adverse consequence like granting CA until the start of your next turn as you stop fighting to talk to your comrade.If Charisma can be used to fight good with a melee weapon, then it should be able to be used to encourage an ally to no longer be unconscious through "half closed eyes" by anyone.
If you think the fighter is not moving, then you seem to be assuming that the action economy, and turn-by-turn initiative, as depicted on the battlemap, really do correspond to a stop-motion world.I am completely failing to understand your point.
I (the player) am looking at the battle mat. I SEE the wizard suddenly pulled towards the fighter (who is NOT moving). How the heck can I possibly interpret that as the wizard being wrongfooted or finding no clear path or anything else?