Wow that is perfect. Thanks.First session: tell them not to buy books, that you'll supply everything they need, because there are lots of RPGs out there- including multiple versions of D&D- and you don't want them spending money on stuff they won't use.
Now I'm hesitating. I don't want to start them down an edition road - they might buy books, or even better, a kid might want to DM - knowing that D&D will turn over in a year or two.
(And yes I know I could do PF or something else but this is what I'm comfortable with)
5e is still at least a year, maybe two years, away.Now I'm hesitating. I don't want to start them down an edition road - they might buy books, or even better, a kid might want to DM - knowing that D&D will turn over in a year or two.
(And yes I know I could do PF or something else but this is what I'm comfortable with)
Right now I'm working on that first dungeon for the kids. I have yet to find out how many/how old/how experienced, but this is being designed for more newbies than veterans. What I have so far is:
[sblock]Reading aloud: You all are residents of Riverbend, a farming community along a slow-moving river. One morning just before dawn, you hear a great big CRASH! Then lots of shouting! Do you investigate?
You find that a cabin at the outskirts of the community has had a cow fall on it. The cow is quite dead, with large bite marks in its carcass, as well as claw marks in a gripping pattern. Other, smaller livestock have went missing while in their pens, but this is the first cow. The community is outraged! Some monster is afoot! Someone has to do something about this!
You all are competent, hardy adventurers. And you decide to go track this monster down. There aren't any nearby caves, so the most likely location for something this big to lair is an abandoned church a few miles west.
You reach the church...
A young white dragon has taken residence in the church's steeple (really just a third level room with a few small brass bells). It has destroyed the stairs going up to the room, so the players will have to climb to reach it.
The rest of the church has various Stuff in it. What Stuff I'm still working on. So far I've decided:
One room has a magically locked door. Hidden in front of the door is a magical ring; put the ring on and you can open the door. This is possibly a store room for a smuggler, a lab or bolt hole for a warlock, or some other nefarious type who is not actually there right now. A few items/clues will be stored here, like a map.
(One thought was that this room is on the second floor, and a bunch of alchemical/magical potions have broken and leaked through the floor and into an old holy water basin below the room. These have all mixed together to make a magical pool of some type. This could also fit for the room mentioned below).
An upstairs room/area has been sealed off, but a hole has rotted through the floor, allowing the players to climb up through the hole.
The main level's floor is weak, and a PC will hopefully fall through into the nest of a few (insert 1st level unintelligent monster here) in the basement.[/sblock]
From the first part of your intro I was thinking 'wyvern', a smallish dragon is pretty close.Right now I'm working on that first dungeon for the kids. I have yet to find out how many/how old/how experienced, but this is being designed for more newbies than veterans. What I have so far is:
[sblock]Reading aloud: You all are residents of Riverbend, a farming community along a slow-moving river. One morning just before dawn, you hear a great big CRASH! Then lots of shouting! Do you investigate?
You find that a cabin at the outskirts of the community has had a cow fall on it. The cow is quite dead, with large bite marks in its carcass, as well as claw marks in a gripping pattern. Other, smaller livestock have went missing while in their pens, but this is the first cow. The community is outraged! Some monster is afoot! Someone has to do something about this!
You all are competent, hardy adventurers. And you decide to go track this monster down. There aren't any nearby caves, so the most likely location for something this big to lair is an abandoned church a few miles west.
You reach the church...
A young white dragon has taken residence in the church's steeple (really just a third level room with a few small brass bells). It has destroyed the stairs going up to the room, so the players will have to climb to reach it.
The rest of the church has various Stuff in it. What Stuff I'm still working on. So far I've decided:
One room has a magically locked door. Hidden in front of the door is a magical ring; put the ring on and you can open the door. This is possibly a store room for a smuggler, a lab or bolt hole for a warlock, or some other nefarious type who is not actually there right now. A few items/clues will be stored here, like a map.
(One thought was that this room is on the second floor, and a bunch of alchemical/magical potions have broken and leaked through the floor and into an old holy water basin below the room. These have all mixed together to make a magical pool of some type. This could also fit for the room mentioned below).
An upstairs room/area has been sealed off, but a hole has rotted through the floor, allowing the players to climb up through the hole.
The main level's floor is weak, and a PC will hopefully fall through into the nest of a few (insert 1st level unintelligent monster here) in the basement.[/sblock]
Hee hee.I am fond of having wyverns swoop down, grab something up, then drop it....
The Auld Grump, cows, horses, people....