Quickleaf
Legend
My game picks up again this friday with the PCs really hurting in a fight against Many-as-One, a cranium rat hive mind. They were considering a tactical withdrawal when we left off.
How might I run a "fleeing thru the sewers" scenario?
I'm thinking of using Richard Baker's "Fight or Flight" optional rules from Dragon #396, but I'd like to sexy it up a bit. The vibe of the sewer complex is already creepy, I want to run with that for Friday the 13th.
There would be literally dozens if not hundreds of cranium rats pursuing the PCs as they fled. Complicating matters is a methane gas trap which closed off their initial entry, so they'll need to find an alternate route out while under pressure from cranium rat attacks, other methane gas powered traps, and sewer terrain hazards.
I'm brainstorming so any input is appreciated.
How might I run a "fleeing thru the sewers" scenario?
I'm thinking of using Richard Baker's "Fight or Flight" optional rules from Dragon #396, but I'd like to sexy it up a bit. The vibe of the sewer complex is already creepy, I want to run with that for Friday the 13th.
There would be literally dozens if not hundreds of cranium rats pursuing the PCs as they fled. Complicating matters is a methane gas trap which closed off their initial entry, so they'll need to find an alternate route out while under pressure from cranium rat attacks, other methane gas powered traps, and sewer terrain hazards.
I'm brainstorming so any input is appreciated.