BryonD
Hero
I don't accept your premise here and I assure you that this is not an issue I experience.If I face those obstacles in real life, I have my own conception of how difficult it might be to overcome them. That view - part of my world model - might be accurate or inaccurate, but I also have some view on how accurate or inaccurate they might be.
There is a huge gulf between having a sense of approximate capability and knowing the exact DC of a task. Players, and their characters, know every bit as well what there general capabilities are as I do in real life.
Again, in a given campaign the players and characters will know a lot more context. This is not a problem I have *EVER* seen."Covered in steel" could mean anything, depending on the genre we are playing, the detailed knowledge the DM has of the effectiveness of medieval armour, the form of the armour (are we talking Gothic plate or Roman maille? Or Chinese scale?) and what "magical strengthening" is assumed to have taken place (if PCs "covered in steel" can range from AC14 to AC25, wouldn't NPCs armour, logically, do the same or more?) If this is your idea of an "informed decision", I guess we just have different definitions of that phrase.
You've changed the context and I'm mostly ok with your position here. Keeping the kids from being eaten by the troll *IS* absolutely a reward. But Lost Soul clearly rejected that as fitting his definition. So your complaint here relies on taking my words out of the context in which they were stated.Yes - every single one. The twist is, though, that "reward" is not defined in exclusively material terms. Expand the rules to encompass non-material goals/rewards and I think you're golden.
Shrug. It works awesome for me. And honestly in the context of the issues you claim to be thwarted by, I simply think you may not be qualified to make that judgment on other's behalf.Simulationist goals (which is what are described here by ByronD, almost to a 'T') are perfectly fine RPG goals - but not the only ones. And, in my view, D&D does not suit (and never really has suited) those goals well.