BryonD
Hero
But you are again turning this into something completely different than what I said.I used to shoot longbow (English, not American - the American 'flatbow' is quite a different beast). I have a pretty good idea of what a longbow can do IRL. Playing in a game run by a DM who has no such experience, though, I end up in a weird bind if we don't stick to game rules that say exactly what a longbow can do. Because either I come accross as a jerk when I tell the DM that what he is narrating is complete rubbish, or I have no clue about what a longbow is supposed to be capable of in this world, when both I and my character (a longbow expert, let's say) should absolutely have a good idea of how a longbow will perform.
I didn't say that the players and characters would know how hard something in game would be for them to try in real life. I said the players and characters generally know how well they can face an in game challenge to the same extent that the player would know their real world abilities.
Or, in the case of your archery, you need to forget your own real world archery knowledge as irrelevant but get that an in game archer would know about *in game* archery at least as well. But his *in game* knowledge need not have anything to do with real knowledge.
Climbing a bit different because it translate pretty well at low levels. But in a recent game there was a high level rogue with such great climbing skill that is was treated as borderline supernatural. His knowledge of climbing capable was completely unrelated to anything real. But he could always be fairly confident in ranking trivial/easy/.../hard/inverted glass wall levels of difficulty.
Again, the point here is that I an against giving the players a fixed DC.
I don't see anything you are saying that makes the case why I need to do that.