making NPCs by the same rules as PCs is fine. But the system needs to ALSO be able to handle 'on the fly NPC creation rules with different rules' (where the stats are simplified based on a few key factors and then adjust as appropriate for the story of the NPC).
The former is important to me when I do want the "game mechanics detail" the later is important to me when I don't need "the game mechanics detail" -- story detail and roleplay can be applied to either. It's a matter of game mechanical details.
maybe i am just slow (i fully recognize that) but i find it too time consuming to create every single NPC using PC rules to get game mechanic details, particularly as levels increase and therefore more options to consider.
Frankly, using both methods based on how much game mechanical detail i need is how i use NPC creation in 4e. And if the next iteration of d&d isn't able to handle BOTH styles the same way 4e is able to, then i don't think i would personally be able to DM for it.
obviously, YMMV
The former is important to me when I do want the "game mechanics detail" the later is important to me when I don't need "the game mechanics detail" -- story detail and roleplay can be applied to either. It's a matter of game mechanical details.
maybe i am just slow (i fully recognize that) but i find it too time consuming to create every single NPC using PC rules to get game mechanic details, particularly as levels increase and therefore more options to consider.
Frankly, using both methods based on how much game mechanical detail i need is how i use NPC creation in 4e. And if the next iteration of d&d isn't able to handle BOTH styles the same way 4e is able to, then i don't think i would personally be able to DM for it.
obviously, YMMV