BryonD
Hero
Pretty much.I'm having trouble understanding where you're coming from, so let's try a different approach!
What about those mechanics are bland? How would you, in your current system of choice, use the mechanics to create an NPC so that the mechanics aren't bland?
Correct me if I'm wrong: I get the feeling that, when you say "you could take the stat block you just made and paint it differently", you have the idea that the stats I used for those NPCs don't "model" the character. In other words, the mechanics aren't reflective of the fiction (or the game world); the fiction is forced to fit into the mold the mechanics have defined.
Does that address your position?
Do those stats descend from being a powerful Daemon or do they descend from being a L27 solo?
Why is his Fort 39? Is it because this describes his narrative concept as compared to the the narrative concept of the range of physical threats in the world? Or is it because the meth works for him to fight standard L27 characters?
Is his interaction with the world from a model/simulation point of view soemhow particularly distinct from a L27 solo Storm Giant with a Mace that throws fire bolts?
Why is his AC 41? What happens if he is standing there in his bare chested AC41 glory and his twin brother walks into the room sporting his brand new starmetal mystical full plate and magic shield? What is his AC?
You have taken everything from a look up table and painted the narrative on top. The narrative was irrelevant because the numbers were on the table already. (and no, tweaking a 39 to a 41 or 37 doesn't really help me)
I want to say: Here is an Axe. These mechanics describe how an axe works in this world. I don't know if the axe will be held by a L1 kobold or a demigod. It doesn't matter because the axe is intrinsically an axe. Now, in all likelyhood the demigod is vastly more skilled and capable of producing a lot more damage still building off that same mechanical description of an axe. But maybe not. Maybe this demigod has an immortal grand mastery of arcane spellcasting but he uses the axe because he enjoys it, despite having the strength and skill of a kobold. Obviously I'm free wheeling.
And I'll preempt you with an acknowledgement that you can narrative your way around this. There is nothing I can suggest that you can't. But, either you see the richness and basis in narrative merit over mechanical preconception that I get so much value out of, or you do not. And if you do not the I apologize because I simply am not clever enough to express the spirit of it.
But I want to build everything as a description based on its fundamental nature. You numbers ignore that all all descend from it being a solo 27.
What if I said, "no, no, no! My characters are L25!!!" You could just change the numbers and keep everything else identical. Just speaking personally here, no reflection on the awesome fun of other people's games which I'm willing to concede are beyond my comprehension. But I HATE that. To me the character is what he is. If his narrative description doesn't change then his stats don't change either, PC level notwithstanding. In your case you can COMPLETELY change the narrative (storm giant) and the stats won't waver, but the stats can change completely for the identical narrative.
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