Ryan dancey...
I think that commercially successful TRPGs of the future will be constructed more like a family game – something that can be unpacked, learned quickly, and played with little prep work. These games will give people a lot of the same joy of “roleplaying” and narrative control that they get from today’s Hobby Game TRPGs but with a fraction of the time investment. Wizards is already experimenting with this format, as is Fantasy Flight Games. It seems like a good bet that there is a substantially profitable business down this line of evolution.
Considering you have played 5e, I might be inclined. To believe you .The tone of the verbiage WotC has been using thus far indicates the opposite to a boardgame.
The tone of the verbiage WotC has been using thus far indicates the opposite to a boardgame.
Very recent December 2011 I will show the whole article.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.