JRRNeiklot
First Post
There is only one role - adventurer.
What's the huge upside to having a ton of keywords? I can see certain keywords, sure. Like [attack]. Using this ability mimics an attack. We don't need tons of keywords in the game. Keep the number down, and definitely don't use keywords relevant to all editions when going through all the rules and abilities of the game.
You're completely denying the game as it was and is. The classic party was fighter (melee tank guy defending the squishies), Cleric (healer, buffer/de-buffer), Thief (trap guy and sneaky guy) and Wizard (mess us the enemy's plans guy). If you had a fair amount of dungeon crawls and combat in your game, you wanted a guy to fill each role.
Nothing about 'role' prevents you from making RP decisions such as these. In fact, I've seen this kind of thing at 4e games I've been in.Not true. You are simply stereotyping the game from your own perspective of it being purely a tactical, team driven game.
In previous editions, you always had the option - for example - of playing a cowardly, back stabbing fighter who lingered at the back and bullied the Halfling. You could play the world's most reckless wizard who charged into combat, or an honorable Thief, etc. There was nothing stopping you - beyond your own decisions how to roleplay your character.
Sorry, but this kind of behaviour in D&D far, far predates 4e. I first noticed it myself in 3.x, but I'm sure it was around before that.This stopped in 4th edition when you started getting, frankly, quite fascist players didctating to others to do their 'job'. It killed the individuals right to..well, roleplay.
Sometimes roles and positions can exist de facto and not de jure.
For example, consider the game of basketball. Organized basketball teams generally have five positions: point guard, shooting guard, small forward, power forward, and center.
These positions do not exist in the rulebook. There is no rule saying you must have a center who does X. And yet, if you tried to argue that centers do not exist in basketball, you would be laughed at by every serious basketball team.
Previous editions had all the roles. They existed in practice. All 4E did was write them down to make it easier for to design different classes to substitute for each other. In my view, it was primarily done so you could make a "cleric" substitute, a class that fulfilled the same role the cleric does, but in a different manner.
All our team games tend to specialize, to develop roles for the participants. Sometimes the roles are formal, like the difference between a catcher and a pitcher in baseball. Sometimes the roles are informal, like the difference between a winger and a center in hockey.
I have seen and been in parties such as this, even in 4e. These still isn't a problem, at least no more than there ever has been in doing parties like that.Pre 4e, I saw parties of all fighters, all wizards, even an all halfling party in basic. There was never any problem.
But I digress. In D&D, sure, it was always harder without a healer, but you could make it work. You didn't NEED a fighter, or a wizard, or a thief.Both those things are still true, and, they're related.That will be difficult, since they've always kind of been there, if not openly named. Wanting the names to go away, I can understand, if not fully agree with. Wanting the class=role relationship to be relaxed a bunch, that is something I actively want.Roles such as striker, defender, need to go away. Far away.
The fact that I added anecdotes to the statements doesn't make the statements themselves any less true.