once again the roles can totaly be done better, but one they have always been there, and two they always will.
Good points/responses.
I guess the reason why I hate the word/concept of a role is that I associate the motivation of defining roles with a change in attitude towards D&D in 4e such as:
-every class in the game must be balanced to eachother on a combat scale even if it makes the classes more similar and more boring
-classes cannot grow in power at different rates (e.g. some stronger at first then relatively weaker later) because everyone should have a role and there role should be equal to everyone else during the game
-combat is really 99% of what the game should be focussed on and if you want to "roleplay" outside of combat fine, but thats mostly fluff and were not going to give you a lot of rules or character creation mechanics to guide it, because you dont need rules to roleplay, right?
-every combat is important, and where before you could just handwave battles and fake it, now we have very specific powers that are very clear on how they damage, move, stun and effect the battlefield and you really cant handwave battle now because thats the main point of a character. If 99% of my character choices are combat based, who is the DM to break combat rules, fudge things or say "god do you really wanna move that guy 2 spaces again, are you sure because theres like 15 battles in this da*n adventure and if you guys wanna play this intricately its going to be incredibly boring just like the last adventure."
Sorry... Im trying to be humorous, I just see it as more focus on the area of the game that has enough focus already.
This association may not be relevant outside of my head, I mean I have my groups of Players and we never really thought like that till 4e, where it was really in our face. Other groups might have always have thought like that. Still others may like this type of gameplay whereas I always thot the story elements and amazing feats of battle that could not be defined by rules as being the greatest things about D&D. In the campaigns I was exposed to, Fighters had insane magical items that more then made up for balance problems with wizards, hence the fact that I never had a problem with balance. However, I could see where other peoples experience might lead to different opinions.