I prefer the 2e specialty approach. It was a little bit of work setting up pantheons, but it was worth it. The only reason, that non-warrior clerics would not work is the DM and the group focusing themselves to the dungeon or D&D being about lots of combat or the wrong environment (the god of sea when your campaign is on land or in a desert).
In 3e, I ended up writing the cleric and several of the domains.
I had a handful of shared spells which were 'universal'
The deity's domains became the equivalent of major spheres
At times, I also have "allied spells" based on alliances between deities. These would be the equivalent of "minor" since everyone acknowledges all of the deity's, and the allied gods have common interests that they want spread, but keep the more powerful spells as rewards to their dedicated priests and, by doing so, keeping more power and influence.
I also altered the cleric class to be less martial, but in between the Unearthed Arcana cloistered cleric and the PHB martial cleric. Then, I had three class variants: the cloistered cleric (UA), the healer, and the martial priest
In 3e, I ended up writing the cleric and several of the domains.
I had a handful of shared spells which were 'universal'
The deity's domains became the equivalent of major spheres
At times, I also have "allied spells" based on alliances between deities. These would be the equivalent of "minor" since everyone acknowledges all of the deity's, and the allied gods have common interests that they want spread, but keep the more powerful spells as rewards to their dedicated priests and, by doing so, keeping more power and influence.
I also altered the cleric class to be less martial, but in between the Unearthed Arcana cloistered cleric and the PHB martial cleric. Then, I had three class variants: the cloistered cleric (UA), the healer, and the martial priest
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