Halivar
First Post
Apologies if this has been hashed out already.
I'm taking a fresh look at AD&D (and trying to convince my gaming group to run a campaign with it), and one of the things that immediately stands out to me is how pleasantly non-weapon proficiencies differ from 3E and 4E.
In 3E, you can take non-combat role-play skills, but do so by using skill points you could have placed in spot, listen, etc. There was little to no incentive to do any such thing.
4E makes the egregious error of omitting most such skills altogether.
I want to see a 5E that reserves "slots" for optional non-weapon proficiencies. I would like these to not require dice rolls. If I'm a shipwright, I know how to build boats that float, not boats with a 25% chance of sinking.
I'm taking a fresh look at AD&D (and trying to convince my gaming group to run a campaign with it), and one of the things that immediately stands out to me is how pleasantly non-weapon proficiencies differ from 3E and 4E.
In 3E, you can take non-combat role-play skills, but do so by using skill points you could have placed in spot, listen, etc. There was little to no incentive to do any such thing.
4E makes the egregious error of omitting most such skills altogether.
I want to see a 5E that reserves "slots" for optional non-weapon proficiencies. I would like these to not require dice rolls. If I'm a shipwright, I know how to build boats that float, not boats with a 25% chance of sinking.