Jack99
Adventurer
Does the DM book in the DM Kit have the new Monster Math in it?
Not if IIRC.
Does the DM book in the DM Kit have the new Monster Math in it?
Does the DM book in the DM Kit have the new Monster Math in it?
Yeah Mike Shea's approach is a bit different from the errata.Notes on new damage expression format, since this confused me at first:
Low damage expression: Multi-attack powers, Artillery
Medium damage expression: Most standard attacks.
High damage: Brute AWs.
Limited: Encounters/recharge powers.
Yeah but that puts their damage way low. In my games I'd prefer a falling iron portcullis being quite dangerous at 3d10+5 rather than dealing a paltry 8 damage. Maybe for some groups that makes sense though?Single-shot traps are probably best treated as minions.
Yeah but that puts their damage way low. In my games I'd prefer a falling iron portcullis being quite dangerous at 3d10+5 rather than dealing a paltry 8 damage. Maybe for some groups that makes sense though?
Yeah but that puts their damage way low. In my games I'd prefer a falling iron portcullis being quite dangerous at 3d10+5 rather than dealing a paltry 8 damage. Maybe for some groups that makes sense though?
Ah, now I gotcha. I blame 4espeak.Sorry, I was unclear. What I meant was, if a trap deals damage only once, I would consider it a minion for xp purposes (assuming it dealt damage in line with a high damage attack for its level).
Heh. See I would consider the pit trap to NOT be a minion because someone could get pushed back into it during the fight and there is no clear countermeasure. The portcullis, OTOH, would have to be wound up and dropped a second time to feature as a trap again in the same combat. That's my thinking.The portcullis is a bad example because, since it can split the party, act as a barrier, etc, I'd treat it as a full "obstacle" type trap. A pit is the perfect example- you fall in once and then you know it's there. So say a pit trap that does 3d10+5 (20' deep + spikes?), I'd eyeball that at about a level 6 minion trap.