Ain't no arguin' with blind hate. I'm out - bye.
No, I'm saying that what the player is focussed on creating when a third party is responsible for setting the parameters of the situation/story is different from what they are focussed on adding to the game when the responsibility for generating a story is theirs and that is what they want to do.
By those lights, the Threefold is, too
You may well be right. It's not a question that has much concerned me.
I think this is the type of game with which GNS has the most trouble, because GNS is predicated on this being a dysfunctional approach.Story-telling railroads vs story-creation games.
I agree those are different. I tend to think story-telling-railroad* should be its own classification.
*And the players who love them.
I think this is part and parcel of GNS being an interpretive account of a creative activity. To continue my analogy - should readers of Clancy react negatively to a literary theory that dismisses Clancy? Or should they reevaluate their own tastes in literature? I'm not suggesting one answer or the other is to be preferred, but it is not a sufficient refutation of a critical analysis of literature that it would force the second (reevaluation) alternative.He opens by labeling a simulationism an abdication of responsibity and purpose. He describes almost like a moral failing. People will and should react negatively to that.
From that post:Also in post number three Ron says he classifies gamers using GNS.
Whereas I tend to agree with Balesir - what would it be but narrativism? There's no doubt that Edwards, in his "official" definitions of narrativist play, states it too narrowly than he actually uses the term.However story-creation games can be Edwards-Narrativism, but don't have to be. They can be other sorts of Dramatist play.
Perhaps, for certain senses of "exploration". The contrast, for me, is between "pre-given" vs "determined via play".Is not the addressing of premise in Narrativist play and challange in gamist play also exploration?
I think the distinction, in GNS/big model, between "agendas" and "techniques" is a bit unstable, as your examples show.for many people they want Purist for System mechanics to support what is Gamist play or High Concept Simulation to pursue Narrative play or either to support dramatic/story play.
This was mentioned upthread. As I said earlier, Edwards is not making a hypothesis to be tested via market research. He's putting forward an interpretive theory, to be "tested" by its capacity to deliver insight into human activity and self-understanding. My own view is that this cannot be value-free (because people cannot get the requisite degree of evaluative distance from their own activities). But as I also said, the best interpretive theories, for my money, utterly kill market research for power and insight.
On these boards, I think that Justin Alexander = The Beginning of the End.looks like maybe Justin Alexander = Rogue Agent?
It only interests me insofar as I think correctly identifying that most story-railroaders are primarily interested in story is the quickest way to show them techniques that they can use to pursue their interest in story without using the, IMO, dysfunctional techniques of railroading.
Whereas, OTOH, trying to convince them that their use of a railroading technique means that what they're really interested in simulation doesn't accomplish anything at all: People who are actually interested in simulation aren't going to find anything of interest in the games of the story-railroaders (or vice versa); and the techniques one group uses won't be particularly useful to the other without a lot of modification.
If the group is enjoying itself without reservation and isn't interested in experimentation, of course, this is usually all irrelevant. Tiger Woods might spend a year making micro-adjustments in his swing in order to optimize his game, but most of us are probably perfectly content to just play like Tiger Woods.
This was mentioned upthread. As I said earlier, Edwards is not making a hypothesis to be tested via market research. He's putting forward an interpretive theory, to be "tested" by its capacity to deliver insight into human activity and self-understanding.
But as I also said, the best interpretive theories, for my money, utterly kill market research for power and insight.
But as I also said, the best interpretive theories, for my money, utterly kill market research for power and insight.
WotC's research may well have helped them sell books. But I don't know that it adds a lot to our understanding of RPGing as a creative human endeavour.
I don't think GNS is intended primarily to interpret others. It's intended to aid self-understanding, for deigners and players.How do we know we better grasp our players through GNS than by other means?
This may be true, but in the case of most human social and cultural activity, there may be little access to the relevant reality other than via interpretive accounts of one sort or another.He gives us a model - called it that himself. The test of any model is how closely it's results and forms mirror reality.
I think of it more in these terms: a television production company might survey the viewing preferences of a wide range of actual and potential viewers, and try to determine to what degree they prefer various sorts of tropes, characters, plots, themes etc in their television dramas/soap operas. On this basis, it might build up a model of the viewing market, and how a range of shows migth be produced that would satisfy that market in various respects.Now, if you noted that the WotC market research was not specifically geared to test the accuracy of this model, and as such that research does not strictly disprove the model's accuracy, you'd be correct. That would be a valid critique.
However, the WotC research didn't set out to prove any particular model, but just to gather information and see what could be seen. If GNS were accurate, you'd still expect a segmentation study in the same general area to give you a three-dimensional result, rather than a 2-D arrangement. You're not assured of that, as it depends on the nature of the questions and the analysis, but I still find the contrast notable.
In my case, yes.Do you get system, campaign, and adventure designs based on GNS than you'd do just going with your gut, or with the 5-room dungeon?
Would you care to elaborate?Yes, but what do you think of the Emperor's new shoes?
Well that's fair enough.I don't think there is any reason or need for those of us who rejevt his theories to re-evaluate how we game because Ron disapproves.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.