Edit: I'm not that happy with this post, but I don't have time to rewrite it; I hope you'll get the points even though they are not well expressed...
I get that you disagree with us.

Edit: I'm not that happy with this post, but I don't have time to rewrite it; I hope you'll get the points even though they are not well expressed...
Agreed on both points.Note that Neonchameleon didn't says "without ANY narrativist trappings", he said "without MANY narrativist trappings".
I think it would be pretty much impossible to run an RPG session that completely eliminated the trappings of one of the three agendas in Threefold and/or GNS theory.
This is, at least roughly, the distinction between purist-for-system simulationism and high concept simulationism.Just to add my two cents I think it is practical to distinguish between simulation, which strives for varying degrees of realism (RQ and Harn), and Emulation which strives to capture the feel and "laws" of genres (Buffy and Savage Worlds).
This is, at least roughly, the distinction between purist-for-system simulationism and high concept simulationism.
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As I've said upthread, it's no surprise that those who enjoy "storyteller" type systems find the GNS analysis problematic - it's aim is to provide an interpretive account of (what Edwards finds to be) the inadequacies or balance-of-power problems with those games.
I called it "spin", not "sinister intent".You are reading the "reason" somewhat backward to the way I had taken it - and this might explain the sinister intent you see.
Instead of "they were calling the GM a referee for the reason that they wanted to promote or encourage gamism", I read it as "what they were engaging in (and assuming as the "natural" way of things) was gamism; for that reason the word 'referee' seemed a natural one to use for the GM".
But I have yet to see anyone come up with a very clear division or taxonomy - and I'm not convinced it's meaningful or worthwhile. I love playing to a Simulationist agenda at times, but my experience of it is that the exploration that forms its core is too freeform, too variable, to make classification really useful.It's also why those discussing GNS find it difficult to discuss GNS Simulationism in a meaningful, coherent, or consistent fashion.
Did somebody say it was an inferior way to play? I must have missed that.That does not make it an "inferior" way to play in the slightest - and maybe if we'd all stop being so goddamned touchy all the time a lot of these debates might be a lot more productive.
Hmm... I think you might want to go back and try re-reading my post and/or the thread. The bit you're quoting there was specifically and explicitly talking about dramatism, not simulationism.Sure, it's possible - I've experienced it. But do the players focus no making the story? No - the GM does. That makes it a game focussed on exploration - exploration of the situation the GM creates (and maybe also the world setting and the characters the players are playing, depending on the proclivities of those involved). Focus over all else on exploration is Simulationism as defined in GNS, therefore it is a correct classification as far as it goes - the "cap fits".
Ultimately, the only real way to "fix" GNS theory is to go back to the very beginning and fix the initial error of moving dramatist agendas (which are naturally related to other dramatist agendas) into simulationism. The theory would still have some problems, IMO, but it wouldn't be fundamentally flawed from square one.
I agree that this happens, but don't agree about the functionality of the resulting model - what it results in is posts where games relying upon heaps of GM force to produce a story in spite of the action resolution mechanics get lumped together with games that try to ensure that the action resolution mechanics themselves will produce a good story without the GM needing to exercise force in the same way.The ironic thing is that when most people who haven't ploughed through a ton of Edwards essays talk about G N & S, they actually use those terms in the earlier threefold model GDS sense - they say Narrativism, but their use of the word is identical to Dramatism. They thus accidentally recreate a functional model out of the dysfunctional mess of GNS.