JConstantine
Working-class warlock
One premise I find lacking is for playing in a unified world of Fairy Tales in the vein of Fables, Shrek and Once Upon a Time. City of Mist sort of comes close, but it's not quite there.
The majority of western setting adventures are for Deadlands... and that's a weird west. There's a few seeds in the Challenge article for Space 1889 in the US, there are some adventure ideas in Western Hero...I feel like that's is also a common issue with western gene. Lots of games but not a lot of campaigns. Maybe I'm just looking in the wrong place but outside of Boothill Modules I have stumbled across any western modules.
I've run several long campaigns in the Old West. The key is a dash of Lovecraft.I suspect that's related to Frank Gruber's assertion that there's only 7 plots for westerns.
One premise I find lacking is for playing in a unified world of Fairy Tales in the vein of Fables, Shrek and Once Upon a Time. City of Mist sort of comes close, but it's not quite there.
This is what first came to my mind as well, support for both the Spy and the Superspy genres feels thin right now. Spycraft was the last big player in this space, I think. Top Secret NWO hasn't made a splash (and has a lot of design issues). Something that can cover Bond and Bourne and M:I as well as more "hard" (same hard as meant in hard-SF) spy stories could be cool.The spy genre for certain.
This is the problem with fictional depictions of torture: they treat torture as an end unto itself.Also seconding including a system that involves interrogation that != torture. (That at least was one neat thing that was in Top Secret NWO: if you used torture/harm during questioning, you increased your chance to have the person say something, but it decreased the chance that what they said would be accurate/true/non-fabricated.)
Axiomatically, that takes them out of actual western and into weird west.I've run several long campaigns in the Old West. The key is a dash of Lovecraft.
True, but the key is just a dash. Not the steampunk nonsense of Deadlands, no magic, no spells, just bad people doing horrible things in a covert but organized fashion. No non-human creatures, no shamblers or Deep Ones.Axiomatically, that takes them out of actual western and into weird west.