What RPGs genres are lacking?

I think SWAT/or R6-likes would be interesting.
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In the game Ready or Not, players lead a police tactical unit to respond to emergency situations. The players are given the 911 distress call, intelligence about the culprit(s) (giving information about what tactics or arms they might use and how aggressive they are), tactical information about the infrastructure (revealed battlemaps) with the caveat that there will be some complications on-site (barricaded doors, traps, etc). The players then arm themselves according to the task at hand, set up a marching order, a general plan and ready their actions and try to complete this contained objective (module, one-shot) which might or might not resolve in a larger storyline.

I've always thought that Ready or Not looks a lot like a game that was adapted from a TRPG. Could be cool if it was adapted into a TRPG.
 

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Diesel Punk

I know that it's less popular than Steampunk, but I think there's a grittiness and attitude involved in Diesel Punk that would make for a good rpg.

I could see a setting that is essentially Star Wars, but limited to one planet and using airships and fighter planes instead of spaceships; 40k style chain swords and machine guns with the volume turned to 11 instead of lightsabers and pew-pew blasters.
 


Diesel Punk

I know that it's less popular than Steampunk, but I think there's a grittiness and attitude involved in Diesel Punk that would make for a good rpg.

I could see a setting that is essentially Star Wars, but limited to one planet and using airships and fighter planes instead of spaceships; 40k style chain swords and machine guns with the volume turned to 11 instead of lightsabers and pew-pew blasters.

I'm doing a blank on it, but there's an odd game oriented heavily around air combat (because there's not really any ground) that leans somewhat into that.
 

This is the problem with fictional depictions of torture: they treat torture as an end unto itself. ... Annnnnddd, back to the thread topic.
Spoilerizing it both for those who wish to skip + for skirting off topic

Fictional depictions also have the very big fatal (ie with real world consequences) flaw: it's depicted as being necessary, quick, and always producing true and actionable intel. That, and it shows up in media even geared towards younger children, thus creating this societal view that it's a legit thing to use and do. When, in reality, it often provides nothing or false leads or things of limited value, takes time, and also crosses any moral event horizon.

(Plus does a spoiler block make it feel more clandestine/spy-y? :P)
I think those aren't uncommon in the Indie space. I mean lots of things from Thirsty Sword Lesbians to Lancer qualify here.
Huh! I have TSL but I haven't had the time to fully dig into it. Lemme shuffle it closer to the top of the pile!
I'm doing a blank on it, but there's an odd game oriented heavily around air combat (because there's not really any ground) that leans somewhat into that.
Not sure either on which game that was, but the tactical Crimson Skies game had that dieselpunk vibe. :)
 




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