Anything in the last 30-35 years wouldn't define role playing as I mentioned. It is from the era of when role playing was largely picked up under a different understanding after WWII until the start of drama therapy in the 70s. Role theory in sociology was largely discredited (i.e. unpopular) at that time, but I have done enough reading on the subject to understand how the term had been used. Yes, in the 80's it became widely understood that role playing was the performance of a character as persona was merged into characterization and specialized uses persisted only in academic circles.Sorry for the derailment here, but, this just bugs me. H&W, how sure are you of your definitions? At least in teaching there is a difference between simulation and role play. In simulation, you are yourself in a given situation, in role play, you are pretending to be someone else in a situation.
I'm not sure where you derive your definitions, but, they are not the way those terms are used in teaching circles. And this might go a long way towards why you have trouble getting people to accept your position. Role play games are about role play, not simulation.
Oooh - interesting angle. Maybe "Ability Scores" could be replaced with simple descriptors? Choose to be "Strong", "Dextrous", "Tough", "Clever", "Wise", "Perceptive", "Charming" in a similar way to that in which you choose "Class" or "Race", and each augments the other classifications in a different way, making the "Clever Fighter" or the "Charming Wizard" actual viable concepts to play?Archetype.
It's all archetype.
Every single frickin' element is archetype.
It's just secondary and tertiary archetype. And that emphasis is going to differ depending on the player, the character, and the day.
Strong Dwarf Fighter one day.
Fighter who is Also a Strong Dwarf another day.
A Dwarf who is a Strong Fighter the day after.
Which element leaps to the front?
It depends: are you killin' a hated dwarf foe that day? Are you fightin' monsters with yer muscles? Are you climbing mountains with them?
It's archetypes the whole way down!
The other races are not so lucky. They have all sorts of cultural and mindset baggage that forces 90% of the race to act a certain way. Ninety percent of dwarves live in Lincoln that revere martial warriors, love stone, and applaud toughness. 85% of all elves come from XYZland, which is a huge forest and contains more than a few aloof wizard.
So yeah, role playing and role playing games were for a long time about simulation. It just took our hobby until the last decade to forget enough about why we've been doing it this way for so long and for postmodern theorists to describe another way. That it is probably hard to find out about this stuff is due to many factors, partly from our current cultural acceptances, but also due to the shame many feel about it, and practices like puzzles and their sales shrinking to only subgroups of mostly cultural conservatives (of which I am not one).
You can be a Elven Ranger (or any other such combination) in a game that is class-free so long as all of the options are still there, you just get to make it in so many more ways.
I do play classless RPGs (currently running The Shadow of Yesterday) so I totally get it. The problem is, they can't do that in D&D because then it wouldn't feel like D&D anymore. Class is a sacred cow.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.