SnowleopardVK
First Post
I've dealt with actually teaching rules to new players several times now, and gotten several people into the game, but have encountered something new. In those previous incidents either the new player approached me and asked to be taught to play, or I'd say to them "hey I think you might enjoy D&D, want to try it out sometime?" And that was it.
Now I've found a potential player who is sort of halfway between those two situations... And stuck there.
She's a girl in my science fiction literature class, and has commented once to me and one other friend that she's always wanted to try tabletop RPGs. My other friend immediately invited her into her World of Darkness LARP, but she declined, saying that she was hoping to do something more tabletop than LARP, and more D&D than WoD. D&D being my thing of the two of us, it was my turn to extend the invitation.
She was happy for the opportunity, but has been frustratingly reluctant to actually take that opportunity. She's outright admitted that she keeps backing out because of the nervousness of being a newbie, but I know her well enough from class (our Scifi class has very awesome and geeky discussions which she participates enthusiastically and intelligently in) to be almost certain that she'd do great in a tabletop environment. I need to figure out some way to give her that little push, just enough to convince her to show up, and I think from there the game will do most of the rest of the work.
If I try too hard, she gets scared off, if I hold back she can't seem to work up the courage herself. Any suggestions?
Now I've found a potential player who is sort of halfway between those two situations... And stuck there.
She's a girl in my science fiction literature class, and has commented once to me and one other friend that she's always wanted to try tabletop RPGs. My other friend immediately invited her into her World of Darkness LARP, but she declined, saying that she was hoping to do something more tabletop than LARP, and more D&D than WoD. D&D being my thing of the two of us, it was my turn to extend the invitation.
She was happy for the opportunity, but has been frustratingly reluctant to actually take that opportunity. She's outright admitted that she keeps backing out because of the nervousness of being a newbie, but I know her well enough from class (our Scifi class has very awesome and geeky discussions which she participates enthusiastically and intelligently in) to be almost certain that she'd do great in a tabletop environment. I need to figure out some way to give her that little push, just enough to convince her to show up, and I think from there the game will do most of the rest of the work.
If I try too hard, she gets scared off, if I hold back she can't seem to work up the courage herself. Any suggestions?