howandwhy99
Adventurer
you could run a battle that was designed to be balanced with the party and they would win, every time (unless they did something dumb), or you could run a battle that was designed to be a level above the party and they would lose most of the time, or you could run a battle that was designed to be a level below the party and it would not even tax their resources in the slightest.
That is a very telling critique. It makes me happy that they are lowering the slope of advancement even further than what they did when moving from 3e to 4e.
Remember AD&D when the attack tables were only 1 every 2 (fighters), 1:3 clerics, 1:4 thieves, & 1:5 magic-users? Those are some low slopes. And the game changed after level 9, if you wanted to go higher.