TheAuldGrump
First Post
Mr. Gygax was not above digs at other games, or at things that he considered challenges - I remember a quote where he said something along the lines of 'Skill based systems are the bane of role playing games' - most likely a jab at Rune Quest, and of course saying that J.R.R. Tolkien was a bad fantasy writer, back when they had some legal tangles with the Tolkien estate.Are you sure? I mean, at the time TSR was publishing Boot Hill and Gamma World, and very soon after Top Secret and Star Frontiers. And it's not just that these are different genres. They are mechanically different, and - at least as I understand it, never having played it - at least Boot Hill emphasises a different sort of play from AD&D.
And the intro to the DMG has not-very-subtle digs at Chivalry & Sorcery and Tunnels & Trolls, saying in effect that if you like the ultra-sim of the former, or the wackiness of the latter, then AD&D is not for you.

I will agree with that, but you also had some... strange stances, where there were a few companies that thought that the purpose of the OGL/D20 STL was to put them out of business. (I seem to recall Chaosium being one of them.)I think this was exaggerated at the time, and remains an exaggeration now. Dogs in the Vineyard, FATE and The Burning Wheel both came out in that time - three pretty innovative and influential games.
My Life with Master, The Dying Earth, and HeroWars/Quest also all came out in that time (although the original HeroWars right at the start of that period).
I would say that we actually saw a lot of RPG innovation in the d20 period. (And a lot of it influenced 4e, for better or worse!)
I think that D20 codified a portion of the RPG market, which is not the same thing as stifling innovation.
The Auld Grump