While looking up the Ranger/Drizztt two weapon origin, I came across this little bit from David "Zeb" Cook at Dragonsfoot stating that the designers of 2e had wanted to do the following we associate with 3e: 1) Ascending AC; 2) a unified roll system. The ideas were "nixed" to maintain compatibility with 1e products.
"There really wasn't any detailed input higher than that, but a lot of stated goals -- probably the demons and devils thing (honestly, people make way more of a name change than it deserves!) and the overall concern that we had to retain reasonable playability with 1e where we could.
A good example of the latter was what we could have done with armor class. Gameplay and system mechanics-wise, it would have been much better to change AC so it ran from 0 (worst) up. It's conceptually easier and would have given more flexibility in the design. But that would have made it much harder to use 1e material so we nixed it. There were similar discussion about rolling over or under given number. The systems were inconsistent, but it was what players were familiar with. "
So what are your thoughts on the designers having to nix what they thought were better designers to maintain 1e compatabilty? What do you think the game would have been like if they had gone through with the changes?
"There really wasn't any detailed input higher than that, but a lot of stated goals -- probably the demons and devils thing (honestly, people make way more of a name change than it deserves!) and the overall concern that we had to retain reasonable playability with 1e where we could.
A good example of the latter was what we could have done with armor class. Gameplay and system mechanics-wise, it would have been much better to change AC so it ran from 0 (worst) up. It's conceptually easier and would have given more flexibility in the design. But that would have made it much harder to use 1e material so we nixed it. There were similar discussion about rolling over or under given number. The systems were inconsistent, but it was what players were familiar with. "
So what are your thoughts on the designers having to nix what they thought were better designers to maintain 1e compatabilty? What do you think the game would have been like if they had gone through with the changes?