Qik
First Post
Hi All.
I've been contemplating a synthesist/monk build. I've always liked the idea of playing a character built around natural weapons, and I find the idea of a living fighting suit to be, to put it in sophisticated terms, "super cool." So I'm becoming real taken by this idea, and was hoping to get some input.
Here's what I have thus far:
Human
Str: 10 (0) --- 18 (Biped Eidolon)
Dex: 10 (0) --- 12 (Biped Eidolon)
Con: 10 (0) --- 13 (Biped Eidolon)
Int: 12 (2)
Wis: 19 (13)
Cha: 14 (5)
Traits: Magical Knack (Synthesist), Ease of Faith?
Level 1: Synthesist 1
- Feats: Extra Evolution (level) & Weapon Focus (Claws) (human)
- Eidolon:
--- Biped
--- Evolutions: Improved Natural Armor (1), Ability Increase: Str (2), Bite (1)
Level 2: Master of Many Styles of the Sacred Mountain 1
- Feats: Dragon Style (class) & Improved Unarmed Strike (class)
Level 3: Master of Many Styles of the Sacred Mountain 2
- Feats: Feral Combat Training (level), Dragon Ferocity (class), Toughness (class)
Some scattered thoughts of note:
- I could see an argument for choosing the quadruped over the biped: basically, the access to pounce plus the awesome synergy with Dragon Style. I'm currently favoring biped for the flat +1 to to-hit and damage, especially since that +1 to damage gets multiplied when you start picking up the Dragon Style feats; that said, I'm open to hearing otherwise.
- I'm quite uncertain about where to progress after level 3. I could see leaning heavily on the Fighter (Brawler) - the extra feats would be great (would allow for goodies like Arcane Strike), and the bonuses from Close Combatant synergize great with using natural weapons. Otherwise, I could see oscillating between Synthesist and Monk (would probably do Synthesist at 4 & 5, then back to monk, etc).
- Thought it worth mentioning that I'm pretty married to using Synthesist and Monk as a base; I would definitely want to avoid classes like the alchemist which don't have access to their natural weapons at all times for this build. The only other viable alternative I see to a build like this would be Ranger/Monk, using the natural weapons fighting style, but I see Sythnesist as offering far more goodies than Ranger.
Thoughts? They'd be appreciated!
I've been contemplating a synthesist/monk build. I've always liked the idea of playing a character built around natural weapons, and I find the idea of a living fighting suit to be, to put it in sophisticated terms, "super cool." So I'm becoming real taken by this idea, and was hoping to get some input.
Here's what I have thus far:
Human
Str: 10 (0) --- 18 (Biped Eidolon)
Dex: 10 (0) --- 12 (Biped Eidolon)
Con: 10 (0) --- 13 (Biped Eidolon)
Int: 12 (2)
Wis: 19 (13)
Cha: 14 (5)
Traits: Magical Knack (Synthesist), Ease of Faith?
Level 1: Synthesist 1
- Feats: Extra Evolution (level) & Weapon Focus (Claws) (human)
- Eidolon:
--- Biped
--- Evolutions: Improved Natural Armor (1), Ability Increase: Str (2), Bite (1)
Level 2: Master of Many Styles of the Sacred Mountain 1
- Feats: Dragon Style (class) & Improved Unarmed Strike (class)
Level 3: Master of Many Styles of the Sacred Mountain 2
- Feats: Feral Combat Training (level), Dragon Ferocity (class), Toughness (class)
Some scattered thoughts of note:
- I could see an argument for choosing the quadruped over the biped: basically, the access to pounce plus the awesome synergy with Dragon Style. I'm currently favoring biped for the flat +1 to to-hit and damage, especially since that +1 to damage gets multiplied when you start picking up the Dragon Style feats; that said, I'm open to hearing otherwise.
- I'm quite uncertain about where to progress after level 3. I could see leaning heavily on the Fighter (Brawler) - the extra feats would be great (would allow for goodies like Arcane Strike), and the bonuses from Close Combatant synergize great with using natural weapons. Otherwise, I could see oscillating between Synthesist and Monk (would probably do Synthesist at 4 & 5, then back to monk, etc).
- Thought it worth mentioning that I'm pretty married to using Synthesist and Monk as a base; I would definitely want to avoid classes like the alchemist which don't have access to their natural weapons at all times for this build. The only other viable alternative I see to a build like this would be Ranger/Monk, using the natural weapons fighting style, but I see Sythnesist as offering far more goodies than Ranger.
Thoughts? They'd be appreciated!
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