Most loved or hated NPC of all time?

Darkmoon Raushkarn - 2E orcish wizard who used to function as an ongoing arch-nemesis for multiple campaigns. He used to pull all the supervillain schticks: trying to blot out the sun, casting the world into an unending winter, starting plots to play gods against each other, etc. He had a full team of his own, equivalent to having his own adventuring party, and survived through numerous contingencies, escape plans, and the occasional assistance of a half-fiendish paragon shadow dragon who stuck around because the orc 'amused him.'

Nightshade - 2E, the aforementioned half-fiendish paragon shadow dragon. I statted him as a 10th level paragon shadow dragon necromancer with the half-fiend template both in 2E and 3E, and in both iterations he was not a creature to be screwed with. Threaded a prophecy in my homebrew campaign that he would be the cause of armageddon. Fortunately, he very rarely took a direct hand in matters. He preferred watching the 'insects' scramble for even a taste of the power that came to him naturally.

Stareyes and Squick - 1E/2E. Mind this was before Drizzt became a thing; the books that started his notoriety hadn't come out yet, though they did shortly after. I was trying to throw my players for a loop and had them sent to a temple of evil to rescue a paladin based on a vision given to them by their god. What they found was a mute drow with violet eyes and a clean, well-dressed goblin, neither of which offered hostility when they were located in the temple's holding cells. Turns out the drow was the lost paladin and was trying to find safe haven from his own society, as he was a blasphemous abomination there. The goblin was his squire, a creature he'd picked up and shown that life didn't have to be kill-or-be-killed. At the time, they were considered a novel concept.

Rex, the Bear God - 2E, animal companion of the party's druid. I tended to run henchmen, hirelings, and companions as NPCs. Rex had an enormous amount of personality. Curious, almost always hungry, and somewhat laid-back, Rex ended up being jokingly referred to by the party as 'Rex the Bear God' just because of his popularity and the fact that he seemed capable of surviving almost anything.

Jonathan and Cassandra... dangit, I can't remember their last names - 2E, siblings in a one-on-one game I ran for a lady friend of mine. Jonathan, a young mage, ended up becoming a romantic interest and eventually married the PC. Cassandra, his younger sister and a bard, didn't care much for the PC and acted as a constant romantic foil for the two.

Miranda Hearthstead - 3E, necromancer. Miranda was a young woman traumatized by the loss of her parents at an early age. Though she was obsessed with bringing her parents back from the dead, she was angry at the gods for their loss and her local priest for saying she should accept their loss and move on. She fell in with a necromancer but, when he seemed more interested in making her his cohort and bride than finding an arcane means to resurrect the dead, she left him. Initially brought to the PCs as a threat (she was implicated in zombie attacks that were the doing of her former master), she became a sympathetic figure to them. Unfortunately the campaign didn't run for long before players had RL interfere (new pregnancy, moving to another state, etc.). I had plans for a subplot regarding the feud between her and her former master culminating in her abduction and a forced wedding around 15th level or so. Would have loved to have gotten that far.

Strahd von Zarovich and Azalin - 2E; I had a very successful Hyskosa scroll campaign going on, and would occasionally run the original Ravenloft module because my players kept wanting to get all the way through it.

Quarrel - 1E/2E half-orc assassin, started as a generic NPC from the old Pool of Radiance adventure. Known for his deadly aim, his inconvenient timing, his grudge against the PCs for saving his marks, and his spring-loaded barbed crossbow bolts that ripped out more flesh being removed from a body than they did going in. They never caught him, despite several attempts, and he took out a few PCs over the course of a year-long campaign.
 
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I've always thought that the reoccurring NPCs are a great way to interject some unique situations into my games. Whether it is a romantic interest and dealing with a PC's awkwardness or the BBEG who keeps killing off or hurting PCs throughout the course of an arc and keeps getting away, giving that sense of danger and the need for vengeance. I'm trying to think up some more of my better NPCs and am drawing a blank today, when I remember more than my initial posting I'll have to come back here and put them to print.
 

My very first RPG session was a session of AD&D 2e when I was a sophmore in high school.

Random rolling, I ended up with a fighter.

10 STR
7 DEX
10 CON
1 HP

In the very first round, of the very first battle, of my very first game, I was critically hit by a kobold hiding in the bushes who ambushed me. Poor Frank never even had a chance to roll an attack.

Needless to say, Frank's brother, Frederick, went on a quest for vengeance. That no-name kobold eventually became the BBEG of the whole campaign.
 

I don't know about my favorite but I can tell you my players favorite. In 3.5 I ran a campaign that involved a lot of sea travel, so we had a fight in the middle of a storm out on the open see against a sea troll. Needless to say the waves and rain made burning the troll virtually impossible, which was my intention. The players managed to hack off all but it's right leg, and trap these limbs underneath buckets, the plan being they would burn them later. They ended up tying something heavy to it and throwing it overboard. As the night went on (we were drinking) the guys coined the name "the horrible sea shwag" and decided this thing should be a reoccurring villain. It was pulling itself across the sea with it's on leg, and would eventually find them and kill them, with a lot of peg limbs apparently. I feel this was more their invention than mine, and they still bring it up, suggesting that Gamma World would be a perfect place for The Horrible Sea Shwag to reappear.
 

I had an NPC called "Yummies" that was a small baby sized demon that only said yummies. It would follow players around saying yummies and point to it stomach. It couldn't be killed and if the characters fed it, it would puke up another yummies and the process doubled. If they didn't feed it then it would decay until it turned to ash. Kinda weird, but fun.
 

In my AD&D 2nd Edition game, my players hated a wizard named Khielgarn with a purple passion. Of course, it didn't help that after they foiled one of his schemes, he took revenge by invisibly infiltrating their keep and raising one of their slain companions as a zombie, who then attacked them and they had to kill her all over again. In a (much) later adventure in which they earned a single wish spell, they actually burned the wish on finding Khielgarn's current location so they could go kill him.

Johnathan
 

I had an NPC called "Yummies" that was a small baby sized demon that only said yummies. It would follow players around saying yummies and point to it stomach. It couldn't be killed and if the characters fed it, it would puke up another yummies and the process doubled. If they didn't feed it then it would decay until it turned to ash. Kinda weird, but fun.

Heh, that one brought another memory to mind. Granted, this was more an adventure than an NPC, but the players talked about it for years afterward.

2E Spelljammer campaign. The PCs come across a derelict ship and are sent by their captain to board it and look for survivors or valuables. What they find is a blood-smeared ship in nearly perfect working order; the only thing damaged was the spelljamming helm. Bodies were strewn about the ship with twin puncture wounds in their necks.

About the time they were done taking stock and had made up their minds that there was a vampire on board (and after I'd creeped them sufficiently with my descriptiveness), their base ship lurched and slammed into the hull of the ship they were exploring. They went back to their ship to find the helmsman dead, twin puncture wounds in his neck.

By the time the night was said and done (this went on for a few hours), the fighter and the psion were locked in a closet sharpening broomsticks and the group's mage was trying to find a way to extricate the ships from each other so they could get the heck out of there. The mage eventually noticed that the helmsman's cat, who had been following her around, kept getting distracted by things around the same time that weird stuff would happen (limbs being flung down the stairs into the hold at her, strange noises, the usual violent haunting stuff). She took an amulet off of the cat and put it on, discovering two things. First, the amulet allowed the wearer to see invisible objects. Second, the killer wasn't a vampire at all (I really thought all the blood would be a clue; if it were a vamp, there wouldn't be a person's worth of blood at each murder scene). What they discovered was an overzealous and bored assassin imp with a very sharp twin-tined fork.

Again, not so much a favored NPC as the imp never had a real name or a motivation beyond 'bored, kill now.' But I kept my players freaked out that night and had them laughing about it a long time after that session was over.
 

Crazy Zeke.

Crazy Zeke was a NPC I made up on the spot years and years ago when the PCs were looking for someone to guide them through the wilderness to a particular dungeon in a lost valley. I portrayed him as something like what you might get if Burgess Meredith was ever cast as a 19th Century back-woods pioneer and prospector, and his advice to the PCs at the time was:

:rant: "They call it a Lost Valley for a reason! Of course I don't know where it is... I was lost when I found it, for crying out loud! You want to find it? Go get lost!" :rant:

Since then, in every single campaign I've run, no matter what the game, the setting or the genre, Crazy Zeke always manages to make an appearance, and always to the critical acclaim of the players.
 

Some really great NPCs here! I'll definitely have to steal some of these ideas/personalities for NPCs in the future. Keep em coming along maybe we can get a really good long list going for others to reference.
 

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