Bedrockgames
I post in the voice of Christopher Walken
,
Like I said, it's presentation that is killing 4e, not actual mechanics. People look at the role and presume that that's all the character can ever possibly do. And it's utter ballocks. Again, I'm not a regular on the charops boards at WOTC, but 30 seconds of Google and you'll find a dozen striker or controller builds for fighters. You won't find leader builds, that's true, since only leaders grant healing and typically grant extra actions.
But three out of four roles ain't bad.
I actualoy agree with a lot of the first part of your post, but strongly disagree with this section. Presentation of 4E was not the problem, and insisting that it was is dismissive of the opinions of those who didn't like it. The problems people have with roles are varied. We all understand they can do more than their role implies, that they aren't completely limited to what a striker or controller can do. But a lot of us object to designing classes around very narrow concepts like that. I want the wizard class designed around the idea of a wizard not defender, controller, etc. Others just dont want that metagame stuff so upfront. You can cettainly disgree, but to say critics just dont understand, sounds a bit hollow at this point.