IronWolf
blank
Likewise, online play is going to get easier if fiddly complexity is kept to a minimum. Faster play with player-chosen levels of complexity means that online games can choose the rules portions that work best for non-face-to-face play. It's all theoretical at this point, but I'm encouraged by what I've seen so far.
Online play is pretty much a reality today between any number of VTTs out there and a growing group of people working on apps that hook into Google+. While complex games can be played in these environs, a less complex set of rules is only going to make online gaming even easier. It looks like D&D Next is going to provide that option or simply choose one of the existing rules light systems. Very positive times I think.