JonWake
First Post
I find myself somewhat curious what you'd consider that the RTO of an infantry platoon is doing when he's capable of shooting, maneuvering, and communicating (sometimes using multiple radios and frequencies while doing so) all at the same time. This isn't meant as snarky or anything like that; I'm genuinely curious -especially since that was at one time my day-to-day job.
On the topic of GNS, I'm also genuinely curious how my playstyle would be defined. I think understanding myself would go a long way toward helping to identify my likes and dislikes and being able to relate those views to other members of the community. The main issue I have with being able to decide between N & S is that -from my understanding- N seems to value internal character motivation and the potential for character change; S seems to value consistency of the external game world and the character consistently acting within the expectations of the game and genre and character's role in the story. I find both equally important, and do not believe one is at odds with the other. I value balance in a lot of the areas where N & S are at odds and take opposing positions.
With thousands of hours of training, many tasks become unconscious. And even then, performance, as a rule, falls when multitasking. There's been a few papers published about multitasking, and a few about elite athletes. While not about soldiers, it's pretty close.
And narrativism isn't just about character motivations, it's more about themes in the lit 101 sense. So in Game of Thrones Eddard Stark's character motivation would be something like: protect my children and my honor, but a player who was into Narrativism might say "There's no room for honor in the game of thrones."
One's personal, the other is about the work as a whole. Does that make sense?