My RPG uses opposed rolls for attacks/ACvM (armor class versus melee). When someone attacks an NPC, I roll simultaneously with the player. It gets done just as quickly as one person rolling, so I've never understood the outcry against slowing things down.I don't mind opposed rolls. Both people should be able to roll and add at the same time, and it shouldn't take any longer than rolling one die at a time while everyone else sits around and watches.
Then again, I wouldn't roll 3d30 if three goblins attacked without specifying which d20 was which goblin, as it's important to the players which goblin hit the PCs. So, if I'm specifying that for goblins, why not roll it that way for the player? 3d20 rolled, blue is goblin 1, green is goblin 2, red is goblin 3.Here's combat at my table now.
- - The three goblins attack Lee. Roll 3d20, add +5 - two of them hit.
Please feel free to supply the necessary counter-argument.
I'd be more in favor of a system where the player always rolls. DM static attack vs player randomized defense, and player randomized attack vs DM static defense. It's the same as the system now mathwise, and it reduces the DM's workload. The DM has enough to do already.
Just let the players roll ALL their defenses (even AC -10) against static NPC attacks on the DM's side. Enough work for the DM already - and the players will feel more involved in the combat.
-YRUSirius