Piratecat
Sesquipedalian
I ran Savage Worlds for the first time this weekend and generally really liked it. My big complaint is how the skills work. You get a d4-2 in skills you aren't trained in. There's no direct relationship between a skill and the skills that derive from it, so you could have a d12 in Agility and still be d4-2 in shooting if you haven't improved the skill. This continues to irk me; in a genre where I want a fast, lithe hero to be good at all sorts of agility skills, it seems really weird to me that there's no benefit from the high agility score.
A better game for modeling this may be the Cortex system used in Leverage. There, you'd get a die for your role (for instance, a d10 for Thief) + a die for the ability used (such as a d8 for Agility.) Getting the benefit from your abilities is how my brain keeps wanting Savage Worlds to work.
So what do other people think? Is it just me? Is there a good solution I'm missing?
A better game for modeling this may be the Cortex system used in Leverage. There, you'd get a die for your role (for instance, a d10 for Thief) + a die for the ability used (such as a d8 for Agility.) Getting the benefit from your abilities is how my brain keeps wanting Savage Worlds to work.
So what do other people think? Is it just me? Is there a good solution I'm missing?