DrunkonDuty
he/him
Had one once. She was a Cleric/Rogue, always a couple of levels above the party average with a few henchmen mooks.
She was not designed as a stand up fighter. In a one on one brawl with any of the PCs she'd have lost. But she was clever, sneaky and really good at getting away with stuff. What she was was a thief. An extraordinary thief. She escaped from heroes, oh, 3 times I think. And managed to make them look bloody foolish a few more times.
She was caught in the end because one of the players decided they needed to be proactive in capturing her, rather than reactive. Unfortunately, she didn't die in the combat. She stood trial, facing the death penalty, only for one of the great lords of the realm (and the clan lord of 2 of the PCs) to make a move for clemency.
Ya see, she'd stolen all the cash from the clan lord's bank and the clan faced financial ruin. But in return for clemency she was willing to return as much of it as she could. This deal was all worked out behind the scenes and was certainly NOT approved of by the courts. And coincidentally, she made a convert for her god... the Dwarven God of Greed. The players knew what was going on but none of the characters individually had enough information to work out what was going on.
The campaign had to end there, I could no longer travel every month to keep running it. But things were getting interesting.
This is the only recurring villain I've ever managed in a DnD game. Players have too much tendency to be murderous. In fact I suspect in most games my villain in the example above would not have survived capture in order to stand trial.
Waterbob:
Do you think your demon has much chance of surviving the escape plan? It's just that, if it has fewer than 10hp do you think it will be able to disengage, avoid Attacks of Opportunity and get down the hole? Most PCs get down right attached to their enemies in this situation. I know I do.
She was not designed as a stand up fighter. In a one on one brawl with any of the PCs she'd have lost. But she was clever, sneaky and really good at getting away with stuff. What she was was a thief. An extraordinary thief. She escaped from heroes, oh, 3 times I think. And managed to make them look bloody foolish a few more times.
She was caught in the end because one of the players decided they needed to be proactive in capturing her, rather than reactive. Unfortunately, she didn't die in the combat. She stood trial, facing the death penalty, only for one of the great lords of the realm (and the clan lord of 2 of the PCs) to make a move for clemency.
Ya see, she'd stolen all the cash from the clan lord's bank and the clan faced financial ruin. But in return for clemency she was willing to return as much of it as she could. This deal was all worked out behind the scenes and was certainly NOT approved of by the courts. And coincidentally, she made a convert for her god... the Dwarven God of Greed. The players knew what was going on but none of the characters individually had enough information to work out what was going on.
The campaign had to end there, I could no longer travel every month to keep running it. But things were getting interesting.
This is the only recurring villain I've ever managed in a DnD game. Players have too much tendency to be murderous. In fact I suspect in most games my villain in the example above would not have survived capture in order to stand trial.
Waterbob:
Do you think your demon has much chance of surviving the escape plan? It's just that, if it has fewer than 10hp do you think it will be able to disengage, avoid Attacks of Opportunity and get down the hole? Most PCs get down right attached to their enemies in this situation. I know I do.