anti-magic field effect on spells

Okay. I suspect that the hail stones called forth by Ice Storm would constitute "conjured" objects, and so would vanish at the edge of the field.

But I'm still waiting for some RAW support for the idea that you can't cast from within the AMF. Simply saying that "it comes from you" isn't RAW.
 

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Okay. I suspect that the hail stones called forth by Ice Storm would constitute "conjured" objects, and so would vanish at the edge of the field.

you could make it that way in your campaign, but for us, ice or water is created by using magic to make the real physical objects, as ice would normally freeze or water would normally form drops. So while created with magic, the objects are real and thus do not vanish.
 

In your campaign, does Ice Storm leave the ground littered with chunks of ice?

SRD said:
Ice Storm
Evocation [Cold]
Level: Drd 4, Sor/Wiz 4, Water 5
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (20-ft. radius, 40 ft. high)
Duration: 1 full round
Saving Throw: None
Spell Resistance: Yes
Great magical hailstones pound down for 1 full round, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. A –4 penalty applies to each Listen check made within the ice storm’s effect, and all land movement within its area is at half speed. At the end of the duration, the hail disappears, leaving no aftereffects (other than the damage dealt).
Arcane Material Component: A pinch of dust and a few drops of water.
emphasis mine.

There are other spells, such as Blast of Sand and Flaywind Burst from the Sandstorm book that also call damage dealing materials into existence for a short time. I'd make the same ruling about them: The wind effects might penetrate an AMF, but the sand can't exist within it.
 


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