MortalPlague
Adventurer
I have some recent experience with 1 on 1 paragon 4th Edition. For my 19th level game, I ran a pre-adventure with each character (although two of them were paired up for it). So I ran three 1 on 1 sessions; once with a fighter, once with a sorcerer, and once with a cleric.
The first thing I did was cut all hit points in half for monsters. Didn't prove as necessary for the sorcerer, but particularly the fighter and cleric; their damage output was decent, but if they took four or five rounds to drop a foe each time, they would be swarmed under.
Secondly, none of them went in alone. I statted up companions for each, gave them a RP reason to be there, and they proved invaluable. The cleric in particular had a really nasty round of crits and hits against him; he actually went down below 0. Fortunately, his companion was a paladin, so he used lay on hands to bring him back up.
Furthermore, I like the idea of using an elite or two, but I'd half their hit points too. The action point and improved defenses should be enough of a boon. And if you're using lots of minions, I'd tweak them to be slightly more interesting than normal. They all have a "basic attack", but in a solo game, I think minions should also have an aura, or a bigger attack, or a debuff. Or a benefit from positioning, perhaps? Giving them a small damage boost or effect on a crit is a nice touch too.
I had a lot of fun running the 1 on 1 games, and I hope you do too. That character sheet is fantastic, by the way. You've put that together very nicely.
The first thing I did was cut all hit points in half for monsters. Didn't prove as necessary for the sorcerer, but particularly the fighter and cleric; their damage output was decent, but if they took four or five rounds to drop a foe each time, they would be swarmed under.
Secondly, none of them went in alone. I statted up companions for each, gave them a RP reason to be there, and they proved invaluable. The cleric in particular had a really nasty round of crits and hits against him; he actually went down below 0. Fortunately, his companion was a paladin, so he used lay on hands to bring him back up.
Furthermore, I like the idea of using an elite or two, but I'd half their hit points too. The action point and improved defenses should be enough of a boon. And if you're using lots of minions, I'd tweak them to be slightly more interesting than normal. They all have a "basic attack", but in a solo game, I think minions should also have an aura, or a bigger attack, or a debuff. Or a benefit from positioning, perhaps? Giving them a small damage boost or effect on a crit is a nice touch too.
I had a lot of fun running the 1 on 1 games, and I hope you do too. That character sheet is fantastic, by the way. You've put that together very nicely.