Boarstorm
First Post
To me, the alternate should happen.
The guy in heavy armor gets hit a lot of times and eventually gets wounded.
The guy in no armor getting hit once gets wounded right away because he has no armor.
Don't forget to take the size of health pools (Vitality and Wounds) into account when thinking about this. Due to the higher Vitality of the guy in heavy armor, it will take far more hits to truly wound him. Likewise, the lower Vitality of the squishy in back will mean that fewer hits are required to knock him into Wound territory.
Is it enough to offset the scenario you describe? Well, it could be -- all that's left is figuring out the math (VP/WP per class) to make it happen.
As an aside, I've always been a fan of the VP/WP model introduced (to the best of my knowledge) in the original d20 Star Wars, but I've noticed a lot of players who have a hard time wrapping their heads around the concept.
"I hit him, but I didn't hit him?" or, alternately, "I got hit, but I didn't get hit?"