airwalkrr
Adventurer
Healing surges is something I never liked about 4e. Let us make healing surges into an optional rules module and keep healing a little more simple. I am okay with the idea of a healing surge value being 1/4 total hp. I think it is more elegant than the 3e and older idea that a "cure light wounds" is 1d8+x regardless of who you are casting it on. So I guess I would endorse an elimination somehow of healing surges as a daily resource.