4E is the right direction for beginner players.
But 4E needs to have more complex rules for advanced players.
Pathfinder does a few things right. But Pathfinder is hundreds of pages of material. The Pathfinder learning curve for each spell is very steep. Lightning Bolt does 8d6 at 8th level? Imbalanced.
But 4E has too many powers that are almost the same. It has too many feats that are similar to powers. It needs to consolidate all of that and come up with template powers.
Utilities and Rituals must have some kind of encounter combat application. It all needs to be grouped with the combat powers somehow.
Triggered, reaction, opportunity actions should all fall under triggered actions.
4E Fortitude, Reflex and Will Defense are actually good, much better than the save DCs of Pathfinder. I was thinking that just the ability modifiers could be directly used but Intelligence versus Intelligence sounds confusing.
I'm leaning more and more toward 4E. Let's get rid of the redundancy.
The monsters have too many hit points and are too overpowered. Actually play testing the encounters from Dungeon magazine always necessitates altering the hit points power or raising weapon damage higher. Gamma World actually said to add the characters level to the damage.
There needs to be a full page devoted to the DM altering monster stats so that a 1st level or 30th level monster can be used in a 4th level adventure. This would make Orcs relevant threats and Dragons not too strong to destroy the entire party in just a few rounds.
But 4E needs to have more complex rules for advanced players.
Pathfinder does a few things right. But Pathfinder is hundreds of pages of material. The Pathfinder learning curve for each spell is very steep. Lightning Bolt does 8d6 at 8th level? Imbalanced.
But 4E has too many powers that are almost the same. It has too many feats that are similar to powers. It needs to consolidate all of that and come up with template powers.
Utilities and Rituals must have some kind of encounter combat application. It all needs to be grouped with the combat powers somehow.
Triggered, reaction, opportunity actions should all fall under triggered actions.
4E Fortitude, Reflex and Will Defense are actually good, much better than the save DCs of Pathfinder. I was thinking that just the ability modifiers could be directly used but Intelligence versus Intelligence sounds confusing.
I'm leaning more and more toward 4E. Let's get rid of the redundancy.
The monsters have too many hit points and are too overpowered. Actually play testing the encounters from Dungeon magazine always necessitates altering the hit points power or raising weapon damage higher. Gamma World actually said to add the characters level to the damage.
There needs to be a full page devoted to the DM altering monster stats so that a 1st level or 30th level monster can be used in a 4th level adventure. This would make Orcs relevant threats and Dragons not too strong to destroy the entire party in just a few rounds.