Ramaster
Adventurer
How about this.
4 Pcs are pitted off against a Glass Golem.
The golem is a CR 5 Creature. It has a strong melee attack, a bit more HP than regular monsters of its level and poor saves. BUT (That's a big but) it’s key defining features are that it is immune to magic, has DR 5/adamantite or something an is vulnerable to critical hits and sneak attacks.
On the CR part of the monster's stats it says this:
CR: 5.
Modifiers: +1 CR for each primary offensive spellcaster in the party. +1 CR for each frontline fighter without an adamantite weapon. -1 CR for each character with full sneak attack feature (Max -2).
That would model the fact that 4 wizards will have a very hard time dealing with the golem (CR 9) and four rogues will quickly flank it and shred it to pieces (CR 3).
I know this numbers might be a bit off, but what do you think about this kind of guidance with CRs?
4 Pcs are pitted off against a Glass Golem.
The golem is a CR 5 Creature. It has a strong melee attack, a bit more HP than regular monsters of its level and poor saves. BUT (That's a big but) it’s key defining features are that it is immune to magic, has DR 5/adamantite or something an is vulnerable to critical hits and sneak attacks.
On the CR part of the monster's stats it says this:
CR: 5.
Modifiers: +1 CR for each primary offensive spellcaster in the party. +1 CR for each frontline fighter without an adamantite weapon. -1 CR for each character with full sneak attack feature (Max -2).
That would model the fact that 4 wizards will have a very hard time dealing with the golem (CR 9) and four rogues will quickly flank it and shred it to pieces (CR 3).
I know this numbers might be a bit off, but what do you think about this kind of guidance with CRs?