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As a player, do you have a preferred gender for your GM?

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Our group used to be almost an even gender mix, but since folks moved away we've got a male predominance. In the 3 years I've gamed with this group we had 4 male DM (one of which was me). Looking back further... *all* my DMs have been men. So I can't really comment on which gender of DM I prefer other than to give a hackeyned but sincere "We're all equal (DMs)!"

I do know that I prefer a healthy mix of men and women at the table, and I miss my friends who moved away.
 

EDIT: I never have played under a female GM, but I'll be the contrarian and say that I would be hesitant of a female GM to be able to deliver the type of game I like to play. I'd give it a try, most likely, but I'm not sure I'd dig it the way I have some of the male GMs who run games the way I do.
"Contrarian" isn't really the word you're looking for there.
 

The only thing I've seen that the female players in my group can't take that the male players can is suicide, and that's due less to gender than it is to the fact that the female players and I have all had bad experiences with it whereas none of the male players have. I can't describe it in detail without getting really dizzy, and needless to say I wouldn't force them to hear it in detail either.

Yes, at a certain level, it's about respect. We like playing with grit and pseudo-realism, and we typically feel constrained with that if women are around. The few times a woman has played with us (had one in a long term Traveller campaign I ran) I explained to her husband first, then to her, how gritty the game can sometimes be. They didn't have problem with it, and when, in fact, things did get dicey in that game (IIRC, her character woke up from a long hybernation sleep and saw that her clothes were disrupted--putting two and two together, realizing that she'd been fondled while out of it), man, she tore those NPCs up. She internalized the anger through her character, and it was some dynamite roleplaying because of it. Everybody enjoyed that game. It was intense. And, besides the action of fire fights and melee, I can't think of anything else off color that happened in that campaign that lasted about a year and a half.

The point is, I told her what to expect, and she was good with it.

In another game where the players all played themselves in real life (I give more detail on this in different thread), a player let me know (and I'm glad he did) where the line was. He didn't want to imagine his real life family and children in peril, so, in the game, he shipped them off to Canada, off the game board, so to speak. And, I repsected that. I never messed with them eventhough the bad guys probably would have gotten ahold of them and used them for leverage against the PC.
 

"Contrarian" isn't really the word you're looking for there.

Most in the thread don't seem to care if the GM is male or female. I laid out some reservations. That's an preference contrary to majority of the responses given.

A contrarian is person who takes up a position opposed to that of the majority, no matter how unpopular.

Contrarian
 

[MENTION=9037]Elf Witch[/MENTION] who XPed with: I am a female DM and I play in gritty games like this and DM the same way

Then count me in as someone who would play in your game! :)
 

I have had both male and female DMs and I have only care if they are a good DM and if I enjoy they game they run. Doesn't matter at all about their plumbing.

I have played in and run gritty games and my females players had no issue with them. I have killed children in horrible ways and described it in detail.

I have found that there are males players who don't like gritty games like that it is not just a female thing at all.

As for rape I stay away from it because I have found most of my players male and females don't want it in game.

Though I have had female players have rape in their backgrounds as character motivation on why they adventure.
 


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